Everything posted by ToastiMan
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Datapack Error while trying to Port world to 1.20.1
Hey folks, i'm currently trying to port my server to 1.20.1. Sadly i had to remove a few mods since they aren't or won't be updated to 1.20.1. I already tried fixing the datapacks with nbtexplorer in the level.dat. Trying to use my existing world throws these errors: Latest.log: https://justpaste.it/bhr4r Debug.log: https://justpaste.it/9vupq Thanks in Advance
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[1.19.2] Crash after shooting Bow net.minecraft.core.Registry.m_7981_(Object)
For anyone having the same Issue, it was unionlib
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[1.19.2] Crash after shooting Bow net.minecraft.core.Registry.m_7981_(Object)
Shooting any bow kicks me from my server with the message "Internal Exception: io.netty.handler.codec.EnconderException: java.lang.NullPointerException". Trying to replicate the issue in a Singleplayer world works fine until i press escape which causes a crash. Seems to be some mod after i've updated them, but i can't figure out which one it is. Happens with all vanilla and modded bows, but not with crossbows. Crashlog:
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Crashes and Performance Issues on modded Server
Well, i'm new to spark. I'm trying to gather as much information as i can. And yes, i've already went ahead and also made a post on sparks discord. Highlighted loop: https://spark.lucko.me/FR0l0KIRki?hl=11918
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Crashes and Performance Issues on modded Server
What i can gather from the Spark Profiler is that this line is stuck in an infinite loop:
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Crashes and Performance Issues on modded Server
Because the Server crashes on startup. But if i run the /spark gc or /spark gcmonitor command it doesnt. I don't understand it either, it just persistently works like that, i restarted the server/had i crash on me about 30 times in the last 24h, the only way it didn't crash was if i typed those commands.
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Crashes and Performance Issues on modded Server
I've got quite a lot of reports here, i'll structure them: Starting Spark through console and joining the server Joining after the first timeout without moving Moving Starting the Server again after the crash, this time with Spark GC After a few minutes playtime with GC After generating a heapdump and analyzing the files these 2 errors pop up: The Rabbits can be ignored, they were there before everything started crashing. Also weird how the server only keeps running after i toggled Spark GC on. If someone smarter than me can help, that would be awesome.
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Crashes and Performance Issues on modded Server
Hey Guys, well i'm having quite the heavy performance issues and lately crashes on my Server. Create and Create Steam and Rails are causing quite a lot of lag/fps drops. Worse right now are frequent crashes without crash log when going near Ocean Monuments, even already generated ones. Tried updating everything to the newest version, doesn't really change much. If anyone can figure out what's causing this or how i can improve performance, i would really appreciate that. Thanks in advance. Edit: "[29Apr2023 00:29:35.505] [Server thread/WARN] [net.minecraft.server.MinecraftServer/]: Can't keep up! Is the server overloaded? Running 64679ms or 1293 ticks behind" <- occurs in an area around the ocean monuments where there is nothing build. Logs:
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