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The Typholorian

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Everything posted by The Typholorian

  1. Wouldn't be surprised if he needed more RAM to run that monster of a mod list.
  2. Odd. It just cuts off. Can you provide a mod list?
  3. Dynamic Trees and/or Biomes o Plenty might be causing the problem. I just did Ctrl + F and searched for errors.
  4. Hi! I want to make a gui that works almost exactly like the creative inventory. I currently have the GUI and keybind working well, I just need help on what to put in render. I have 6 pages that I want to add, but I think I can figure out how to add the images. My current problem is having one tab for your inventory and all the others just having the hotbar on the bottom. I checked what MCreator does for that, and it is about 150 lines of code. There must be a simpler solution. Also, a couple of the tabs would have buttons and such instead of infinite items. Edit: No, I can't just create creative inventory tabs. I want a completely separate GUI so you can find the tabs when playing with massive modpacks. Note: I am fairly new to modding, and would prefer snippets of code or tutorials I can follow.
  5. I suppose I could just wrap everything in a big IF, but that would kinda suck
  6. Yeah there should be a tutorial or something on this. ChatGPT is no help since it only has data from like three years ago
  7. Is there a way I could toggle specific parts of my mod to enable A but disable B? And is there a way to make world-side modules change per world, so world A would have A and B enabled but world B would only have B enabled? Kinda new to mods so dont say "do this and that", give me links or code snippets I can use.
  8. Do I just copy that over to my own mod and do like you said?
  9. I tried doing research but thanks
  10. Hi! I want to make a button in the main menu (like create and quark) that has a little image on it and opens another GUI when clicked. How can I do that?
  11. Can you give me an example of that? I can't find a mod that adds horse armor in forge 1.19.2
  12. Yeah you could get help from a good coder and try to change the spawn loot tables to prevent the crash
  13. Actually, it could be caused by Rotten Creatures. Try both.
  14. Remove or update Mekanism Tools. If something like this happens again, just look at the first few lines. It said it was rendering an entity in the world. Then, it said "textures/models/armor/mekanismtools:bronze_layer_2.png". You can see that it said mekanismtools in the directory, meaning that it is causing the problem. Most likely. And for the downloading after a crash, that happens like all the time. Nothing to worry about as far as I know.
  15. Error: src\main\java\net\the_typholorian\adventurous\init\AdventurousModBlocks.java:25: error: cannot find symbol public static final Block VOLCANIC_SANDSTONE_STAIRS = register("volcanic_sandstone_stairs", new StairBlock(VOLCANIC_SANDSTONE.defaultBlockState(), BlockBehaviour.Properties.copy(VOLCANIC_SANDSTONE))); ^ symbol: method defaultBlockState() location: variable VOLCANIC_SANDSTONE of type RegistryObject<Block> Code: public static final Block VOLCANIC_SANDSTONE_STAIRS = register("volcanic_sandstone_stairs", new StairBlock(VOLCANIC_SANDSTONE.defaultBlockState(), BlockBehaviour.Properties.copy(VOLCANIC_SANDSTONE))); Do I need to make VolcanicSandstoneStairsBlock.class file?
  16. It's simple. Look at your mods folder. Then, remove any mods that you haven't tried before and then run the game again. Still having the same problem? Re-add those mods and individually remove one mod, then test. Repeat until working. I really hope that you don't have a full modpack. You could also check the logs or update the mods.
  17. Yeah, I tried that (using the code for the oak stair) and renaming everything and it was full of errors. I checked to make sure there weren't any missing imports but nope.
  18. Can somebody give me a comprehensive tutorial on how to make a custom stair block? I'm trying to make some sort of black sand and want all the smooth and stone versions like vanilla. I tried using code from various mods but it didn't work. I also tried just doing it myself but that didn't work.
  19. Does anybody know how to make custom horse armor (like netherite or chainmail)?
  20. No, like can you show me some code? I am still new to coding.
  21. So I am trying to add some recipes to create. I got some normal crafting recipes to work with Create mod stuff, but trying to use a Create mod recipe type failed. I took apart Create: Crafts and Additions and I set everything up the right way. Can somebody help? Here's code: { "type": "create:crushing", "ingredients": [ { "item": "createrecipes:geode" } ], "results": [ { "chance": "0.5", "item": "minecraft:amethyst_shard" }, { "chance": "0.5", "item": "minecraft:gold_nugget" }, { "chance": "0.5", "item": "minecraft:copper_nugget" }, { "chance": "0.5", "item": "minecraft:zinc_nugget" }, { "chance": "0.5", "item": "minecraft:iron_nugget" }, { "chance": "0.5", "count": "4", "item": "minecraft:lapis_lazuli" }, { "chance": "0.25", "item": "minecraft:emerald" }, { "chance": "0.25", "item": "minecraft:quartz" }, { "chance": "0.25", "count": "4", "item": "minecraft:lapis_lazuli" }, { "chance": "0.25", "count": "4", "item": "minecraft:redstone_dust" }, { "chance": "0.25", "item": "minecraft:coal" }, { "chance": "0.25", "item": "minecraft:prismarine_crystals" }, { "chance": "0.25", "item": "minecraft:prismarine_shard" }, { "chance": "0.1", "count": "4", "item": "minecraft:glowstone_dust" }, { "chance": "0.1", "item": "minecraft:diamond" }, ], "processingTime": 150 }
  22. Maybe wait a few weeks and re-add them, they might have been fixed by then
  23. But it runs the command twice, which opens it then closes it immediately. Can you give me some example code for what you mentioned?
  24. Update: I did some investigating and it is running twice. I thought it was running on server and client, and added some code to fix that but it wasn't the problem.
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