Everything posted by The Typholorian
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Issue with creating a GUI (Forge 1.19.2 43.2.0)
New issue. I got the keybind to work, but I have an issue with the procedure. It opens the GUI, but closes it nearly instantly. I set it to run the procedure when the key gets released. Here's my procedure code: package net.the_typholorian.skilled.procedures; import net.the_typholorian.skilled.world.inventory.InventoryGUIMenu; import net.minecraftforge.server.ServerLifecycleHooks; import net.minecraftforge.network.NetworkHooks; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.Entity; import net.minecraft.world.MenuProvider; import net.minecraft.server.level.ServerPlayer; import net.minecraft.server.MinecraftServer; import net.minecraft.network.chat.Component; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.core.BlockPos; import io.netty.buffer.Unpooled; public class InventoryProcedureProcedure { public static void execute(LevelAccessor world, double x, double y, double z, Entity entity) { if (entity == null) return; boolean Disabler = false; Disabler = false; if ((entity instanceof Player _plr ? _plr.containerMenu instanceof InventoryGUIMenu : false) && Disabler == false) { if (!world.isClientSide()) { MinecraftServer _mcserv = ServerLifecycleHooks.getCurrentServer(); if (_mcserv != null) _mcserv.getPlayerList().broadcastSystemMessage(Component.literal("close"), false); } if (entity instanceof Player _player) _player.closeContainer(); Disabler = true; } if (!(entity instanceof Player _plr ? _plr.containerMenu instanceof InventoryGUIMenu : false) && Disabler == false) { if (!world.isClientSide()) { MinecraftServer _mcserv = ServerLifecycleHooks.getCurrentServer(); if (_mcserv != null) _mcserv.getPlayerList().broadcastSystemMessage(Component.literal("open"), false); } { if (entity instanceof ServerPlayer _ent) { BlockPos _bpos = new BlockPos(x, y, z); NetworkHooks.openScreen((ServerPlayer) _ent, new MenuProvider() { @Override public Component getDisplayName() { return Component.literal("InventoryGUI"); } @Override public AbstractContainerMenu createMenu(int id, Inventory inventory, Player player) { return new InventoryGUIMenu(id, inventory, new FriendlyByteBuf(Unpooled.buffer()).writeBlockPos(_bpos)); } }, _bpos); } } Disabler = true; } } }
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Issue with creating a GUI (Forge 1.19.2 43.2.0)
What do I do with it? Do I just put it in the ModKeyMappings.java?
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Issue with creating a GUI (Forge 1.19.2 43.2.0)
Found the issue. I think that the keybind does not work when the GUI is open. How to fix?
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MC crashed whilst initializing via forge+optifine and mods
Try deleting OptiFine
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Hi all! Please help, build on 1.16.5, crash on every launch. How to fix ?
Delete from pack: Refined Storage, Mekanism, Mekanism Addons
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Hey someone can help me?
Image of the top of the red stuff
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Hey someone can help me?
IntelliJ? Im coding with that rn
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Hey someone can help me?
Hmm. Can you send an image, so it has color coding?
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Issue with creating a GUI (Forge 1.19.2 43.2.0)
I am trying to make a GUI. It is supposed to replace the normal inventory. I made a keybind and such and here's the procedure when E is released: package net.the_typholorian.skilled.procedures; import net.the_typholorian.skilled.world.inventory.InventoryGUIMenu; import net.minecraftforge.server.ServerLifecycleHooks; import net.minecraftforge.network.NetworkHooks; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.Entity; import net.minecraft.world.MenuProvider; import net.minecraft.server.level.ServerPlayer; import net.minecraft.server.MinecraftServer; import net.minecraft.network.chat.Component; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.core.BlockPos; import io.netty.buffer.Unpooled; public class OpenInventoryProcedure { public static void execute(LevelAccessor world, double x, double y, double z, Entity entity) { if (entity == null) return; if (entity instanceof Player _plr ? _plr.containerMenu instanceof InventoryGUIMenu : false) { if (entity instanceof Player _player) { _player.closeContainer(); } if (!world.isClientSide()) { MinecraftServer _mcserv = ServerLifecycleHooks.getCurrentServer(); if (_mcserv != null) _mcserv.getPlayerList().broadcastSystemMessage(Component.literal("close"), false); } } else if (!(entity instanceof Player _plr ? _plr.containerMenu instanceof InventoryGUIMenu : false)) { { if (entity instanceof ServerPlayer _ent) { BlockPos _bpos = new BlockPos(x, y, z); NetworkHooks.openScreen((ServerPlayer) _ent, new MenuProvider() { @Override public Component getDisplayName() { return Component.literal("InventoryGUI"); } @Override public AbstractContainerMenu createMenu(int id, Inventory inventory, Player player) { return new InventoryGUIMenu(id, inventory, new FriendlyByteBuf(Unpooled.buffer()).writeBlockPos(_bpos)); } }, _bpos); } } if (!world.isClientSide()) { MinecraftServer _mcserv = ServerLifecycleHooks.getCurrentServer(); if (_mcserv != null) _mcserv.getPlayerList().broadcastSystemMessage(Component.literal("open"), false); } } } } I added text messages for debugging. It opens the inventory just fine, but it does not close or send the message in chat. It can only close by pressing 'Escape', which closes all GUIs. Can somebody help me?
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