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AwesomeDomi

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  1. I am making a TNT mod, and to make my extremely powerful TNT possible to blow up on most devices, I made my code remove a lower amount of blocks multiple times instead of everything at once, however I do not know how to prevent the RAM from constantly getting filled up. For example: my current strongest explosion can destroy 5B blocks when I allocate all 80GB of RAM, but even when I pause it (which I implemented), the RAM never starts clearing out, even when I leave the world it stays, and does not clear until I exit the game. I use world.setBlock(new BlockPos(realx, realy, realz), Blocks.AIR.defaultBlockState(), 3); for my block removal. How can I fix this? (Forge 1.19.2)
  2. Yes, I'm aware of it, I just don't know how to use it exactly
  3. Hi, I want to make an event happen when a chunk is loaded. I'm making an explosion but it's way too big to load all the chunks needed at once, so I wanted to make it so that the explosion happens in each chunk as they get loaded by the player or otherwise. I don't need to know anything about the chunk before it's loaded as the explosion is not raycasted. I use MCreator for making mods so I don't know how this event should look like, but I'm OK with Java so if I can get an example I can easily modify it to fit my needs, thank you!
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