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Sultan

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Everything posted by Sultan

  1. Hey guys, i'm currently developping a mod with forge 1.12.2 2860 and i'm using optifine and gradle 4.9. The thing is i'm trying to figure out how to show the player's body in first person. So far everything's going well since i've try to use a shader. The player's body started to blink dark when using a shader. I've try a lot of shader like chocapic, zeus etc etc but still the same issue. So my question is : How should i apply the current shader to the body ? At the same time i'm also drawing a HUD so maybe it could be the problem? Here is the issue : And here is the code where i'm trying to display the body : private static void renderFirstPersonBody(EntityPlayerSP player, float partialTicks) { Minecraft mc = Minecraft.getMinecraft(); GlStateManager.pushMatrix(); GlStateManager.pushAttrib(); try { // Préparation OpenGL GlStateManager.enableDepth(); GlStateManager.depthMask(true); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Éclairage correct pour shaders GlStateManager.enableLighting(); RenderHelper.enableStandardItemLighting(); GlStateManager.enableRescaleNormal(); // Active la lightmap pour les shaders mc.entityRenderer.enableLightmap(); // Position de rendu interpolée double px = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks; double py = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks; double pz = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks; GlStateManager.translate( px - mc.getRenderManager().viewerPosX, py - mc.getRenderManager().viewerPosY, pz - mc.getRenderManager().viewerPosZ ); // Rendu du joueur sans la tête Render<?> render = mc.getRenderManager().getEntityRenderObject(player); if (render instanceof RenderPlayer) { RenderPlayer renderPlayer = (RenderPlayer) render; boolean oldHeadHidden = renderPlayer.getMainModel().bipedHead.isHidden; boolean oldHeadwearHidden = renderPlayer.getMainModel().bipedHeadwear.isHidden; renderPlayer.getMainModel().bipedHead.isHidden = true; renderPlayer.getMainModel().bipedHeadwear.isHidden = true; setArmorHeadVisibility(renderPlayer, false); renderPlayer.doRender(player, 0, 0, 0, player.rotationYaw, partialTicks); renderPlayer.getMainModel().bipedHead.isHidden = oldHeadHidden; renderPlayer.getMainModel().bipedHeadwear.isHidden = oldHeadwearHidden; setArmorHeadVisibility(renderPlayer, !oldHeadwearHidden); } // Nettoyage post rendu mc.entityRenderer.disableLightmap(); GlStateManager.disableRescaleNormal(); } catch (Exception e) { // silent fail } finally { GlStateManager.popAttrib(); GlStateManager.popMatrix(); } } Ty for your help.
  2. Hello guys, i've starting to code in java for dev some mods and in my first mod i try to save player first connection on the server. Since now i did a system with capability which is working perfectly but i can't manage the capability saving problem when i restart the server. I did my capability register but it's looks deprecated, it could be the issue ? Cordially public class CommonProxy { public void init() { CapabilityManager.INSTANCE.register(IFirstJoin.class, new FirstJoinStorage(), FirstJoin.class); MinecraftForge.EVENT_BUS.register(new CapabilityHandler()); MinecraftForge.EVENT_BUS.register(new EventHandler()); } } public class CapabilityHandler { public static final ResourceLocation FIRST_JOIN_CAP = new ResourceLocation(tonation.MODID, "first_join"); @SubscribeEvent public void attachCapability(AttachCapabilitiesEvent<Entity> event) { if (!(event.getObject() instanceof EntityPlayer)) return; event.addCapability(FIRST_JOIN_CAP, new FirstJoinProvider()); } } public class EventHandler { @SubscribeEvent public void onPlayerLogsIn(PlayerEvent.PlayerLoggedInEvent event) { EntityPlayer player = event.player; IFirstJoin first_join = player.getCapability(FirstJoinProvider.FIRST_JOIN_CAP, null); if(first_join.isFirstConnection() == 1){ String message = String.format("Here is your first connection!", (int) first_join.isFirstConnection()); player.sendMessage(new TextComponentString(message)); } else{ player.sendMessage(new TextComponentString("Hello back bud!")); } player.getCapability(FirstJoinProvider.FIRST_JOIN_CAP, null).setFirstJoin(); } }
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