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yeatfan119

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  1. hey guys, i want to make my item give the player 2 hearts of absorption when theyre holding it (and when they arent take those hearts away). thing is, when i switch to it and off of it rapidly it glitches and gives either too much or none. can anyone help me here? below is my code @Override public void inventoryTick(ItemStack p_41404_, Level p_41405_, Entity p_41406_, int p_41407_, boolean p_41408_) { super.inventoryTick(p_41404_, p_41405_, p_41406_, p_41407_, p_41408_); if (p_41406_ instanceof Player player){ if (player.getMainHandItem() == p_41404_){ if (!flag) { player.setAbsorptionAmount(player.getAbsorptionAmount() + 4); flag = true; } } else { if (flag) { player.setAbsorptionAmount(player.getAbsorptionAmount() - 4); flag = false; } } } }
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