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bowerbank

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  1. Thank you so much
  2. Hi, how can I get the coordinates of the player's spawn point? I want to do this in the onLivingHurt event. This is what I have now: @SubscribeEvent public static void onLivingHurt(LivingHurtEvent event){ if(event.getEntity() instanceof Player player){ player.getCapability(PlayerZonesProvider.PLAYER_ZONES).ifPresent(zones->{ if(event.getSource()!=player.damageSources().fall()){ double distanceFromSpawn=Math.sqrt(Math.pow(player.getX(),2)+Math.pow(player.getZ(),2));//i want to replace this with the true respawn position BlockPos spawnPosition=((ServerPlayer) player).getRespawnPosition();//this always ends up being null //if(spawnPosition != null) player.sendSystemMessage(Component.literal(Integer.toString(spawnPosition.getX()))); int currentZone=zones.getCurrentZone(distanceFromSpawn); player.hurt(player.damageSources().fall(),event.getAmount()*(currentZone+1)); } }); } } However, it always crashes immediately because spawnPosition is null: Caused by: java.lang.NullPointerException: Cannot invoke "net.minecraft.core.BlockPos.getX()" because "spawnPosition" is null What am I doing wrong?
  3. that worked, thank you so much
  4. In 1.19 I could use player.hurt(DamageSource.FALL, someFloat) to give the player fall damage. but now in 1.20 it says "cannot resolve symbol 'FALL'". Is there still an easy way to deal fall damage, or damage of any specific type? sorry if this is a dumb question i have never had to update to a new version of minecraft before
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