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Loot_

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  1. I'm trying to make a event which will make entities in the world bounce when they fall from any distance, like they would if they fell onto a slimeblock. I created a event that triggers on LivingFallEvent in my mod's event class to multiply the y_motion of the target when they land by d; which works, however, the distance the entity bounces up to is very small compared to a slime block. How would I make it more accurate to how entities bounce when falling onto a slimeblock? public static void onEntityLand(LivingFallEvent event) { LivingEntity entity = event.getEntity(); Vec3 motion = entity.getDeltaMovement(); event.setDistance(event.getDistance() + 2); if(motion.y < 0.0D && event.getDistance() > 1.0F) { float d = (float)0.9 + event.getDistance(); entity.setDeltaMovement(motion.x, -motion.y * d, motion.z); } }
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