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Thecheatgamer1

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Everything posted by Thecheatgamer1

  1. It will be open source soon, the reason its closed source right now is due to its more than a minecraft launcher and our security methods still need to be moved into another project
  2. Well i have been developing a launcher for some time and i seem to have got my Minecraft Launching working but only for vanilla, my code is closed source and launcher minecraft version 1.6.4 and onwards... I seem to get stuck on [LaunchWrapper/]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker when ever i try to use Forge All Libraries are there and working and everything else works perfectly, this is a very strange bug in my opinion because when it hits this line in the log file, it shuts it self down completely with no crash or anything, just standard minecraft and forge files... Here is the error
  3. I know what you meant but im in 1.7 and not 1.6
  4. Well im trying to localize all my blocks but everytime i do the .name is still there and these are my results and code Sorry it wont let me hyperlink or insert any pictures The Code http://www.mediafire.com/view/myfiles/#n8aqq2mb1c9suxx The Result http://www.mediafire.com/view/myfiles/#cpkul1dpiojqaj0 Please Help
  5. Anyone having any suggestions? i did get it working but then it randomly stopped working and this is my error
  6. i use parhimars workspace and it is much better to work outside the mpc workspace when updating, and it is also better when using github
  7. Well there is no errors or warnings in my workspace and what i did was move everything from the bin folder into /forge/mpc/eclipse/minecraft/bin/ and then ran the recompile and reobfuscation
  8. Well i was trying to convert my mod to work in non eclipse minecraft and i copyed my com and assets folder to the minecraft folder in /forge/mcp/eclipse when i recompiled and reobfuscated it, i could see they converted into .class files and i then put the com and assets folder into a zip but when i added it to the minecraft mods folder and run the game it threw this error message! I have tryed many ways to make my mod work but i cant find out how i even used pahimars build.xml file and modified it then ran it with the release command and it still didnt work Please could anyone help me Important: i use parhimar workspace style!
  9. It doesnt seem to work, i have tryed many pitches and volumes and the sound file is ogg so im not sure
  10. I have twice and i cant seem to find anything... :'(
  11. So how do i assign the sound to the block and i already did what you just said really but in a more effective way
  12. Well i have been trying to find out how to assign my blocks and items sounds and music when placed or used (something like the IC2 machines) I have searched through out the codes of minecraftforge sound things and i cant seem to understand how i do it, i have set up my sound loader! SoundHandler.class Sounds.class I cant seem to figure out how to connect the loading sound with any block or item or even entity for that matter! I have got my sounds in correct conditions and i just need the code so my mod knows what sound plays were and when really Please help!
  13. this is the output when i use commant "ant release" http://www.mediafire.com/view/myfiles/#9opt2w2a6zallmd
  14. That is already done, look at my things here https://github.com/Thecheatgamer1/Annom
  15. Yes, i copyed it due to i dont know xml code so i changed everything i needed to and yes it didnt do it
  16. Well i basicly want to know what to add to my "build.xml" file to make ANT recompile and reobfuscaste my mod in a certain location I want the name of the file to be "Annom-Dev 0.0.68.jar" what is like "[Project.name]-[Project.version].jar" if you havent seen his dev enviroment see it here! if you know how his enviroment is or just have seen it, please tell me what to put in my build.xml
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