I have a mod I'm working on that has a block with 17 metadata sub-blocks. Everything is working fine EXCEPT for the block with a metadata value of 16 (the last one in the series).
When placing this block, it resorts back to a metadata value of 0.
The item looks correct while holding it in my hand and in the inventory so it's not the texture.
My assumption is it's in the registration of the block but I've tried changing the values of the for-loop with no progress. Here's what that portion of my code looks like:
@Init
public void load(FMLInitializationEvent event) {
proxy.registerRenderers();
GameRegistry.registerBlock(batteryBlock, ItemBattery.class, "Battery Block");
for (int i = 0; i < 17; i++)
{
if (i == 0) {
LanguageRegistry.addName(new ItemStack(batteryBlock, 1 ,i), "Empty Battery");
} else if (i == 16) {
LanguageRegistry.addName(new ItemStack(batteryBlock, 1 ,i), "Full Battery");
} else {
LanguageRegistry.addName(new ItemStack(batteryBlock, 1 ,i), "Battery - Charge " + i);
}
}
}
Another problem, not sure if it's related or not, is all of the items (when playing the game) say "Full Battery".
Please help! Thanks!
ps. It's my first post