Hello, so my question matches the title. I have a model of a TV and I would like for its screen (i.e. specific face of its model) to render a texture from ResourceLocation. Apparently I do not have code for this because I do not yet know how to do that. Could anyone give me a hint on how to implement this for Minecraft?
P.S. I'm aware of terms like render texture, framebuffer, and know some OpenGL, but I do not know how to do this for Minecraft.
Thank you in advance!