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Gnomorian

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Everything posted by Gnomorian

  1. ok, i can see your point with the give command, but there is NEI and TMI out there that makes things rather easy to avoid that problem.
  2. Well if you look under the "tutorials" link in the forums there are many on how to mod using forge. forge is a tool used to make it so mods don't clash, if there are 2 mods that are hard coded and they both edit the same class, one of them will be broken because the other mod will have overwritten it, this just makes things a little easier when you have more than 1 mod installed and/or want to distribute it, cos face it, most people cant be arsed dragging and dropping classes into the minecraft.jar file, or are afraid of doing so in case of breaking it.
  3. cool, thanks for the speedy reply! so really I just need to focus on the Blocks and Items areas of the config files. why arnt they assigned dynamically already as well?
  4. now i have heard this has been done before, but it was pretty bad (may be good now tho). as a little side project for a friend who is getting really annoyed with people using the same ids so he spends 4 hours having to organise 140 mods to work together. i would like to know a little about how it works, i looked at some of them, seemed strait forward at the start: look for "I:" then change the id which is anything after "=" but i looked at advanced solar panel's config and the packet size default 512 is written the same way as item ids.(I:"Quantum generator default production"=512) now there are categories, Items, General, Blocks and other so i will make it so it will search for Blocks{ or Items{ first. what i would like to know is if the blocks and items 4000 ish id tables are separate from each other, i would assume so, but its bad to assume things also if there are other ids that i should look for as well, water, biomes? are they assigned similarly or dynamically? thanks for the help

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