Everything posted by xGamer_Allx
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[1.6.2] Music disc not work.
SoundManager code: public class SoundManager { @SideOnly(Side.CLIENT) @ForgeSubscribe public void onSoundsLoaded(SoundLoadEvent event) { net.minecraft.client.audio.SoundManager manager = event.manager; manager.soundPoolStreaming.addSound("test:x.ogg"); } } Folder: /mods/test.jar/assets/test/records/x.ogg" not work D:[/code]
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[1.6.2] Music disc not work.
Hello all, I have a problem when I register a sound; MainCodePreInt: @EventHandler public void preInit(FMLPreInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new SoundManager()); } SoundManagerCode: public class SoundManager { @SideOnly(Side.CLIENT) @ForgeSubscribe public void onSoundsLoaded(SoundLoadEvent event) { net.minecraft.client.audio.SoundManager manager = event.manager; manager.soundPoolSounds.addSound("x.ogg"); } } If the x.ogg is put into ".minecraft/assets/records/x.ogg" it work... but I need this folder: "mods/mymod.jar/assets/records/x.ogg" I tried: "forge/mcp/src/assets/records/x.ogg" and "mods/mymod.jar/assets/records/x.ogg" but no work. Please help!
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[1.6.2] Resources Folder!
I'm getting the suspicion that perhaps it is not possible to change the directory or not yet
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[1.6.2] Resources Folder!
but what is it? the assets main?(into the .minecraft) or the assets folder into the mod folder? Because I need the folder into the mod folder
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[1.6.2] Resources Folder!
I tried but nothing
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[1.6.2] Resources Folder!
Event Loading Code: public class LoadsSounds { public void onSound(SoundLoadEvent event) { try { event.manager.soundPoolStreaming.addSound("Ao1.ogg"); } catch (Exception e) { System.err.println("Fatal Error Sounds"); } } } A brief summary of the situation: if the file ogg is put into /.minecraft/assets/records/Ao1.ogg it work... but I need this directory: /.minecraft/mods/MyMod.jar/assets/customsound/Ao1.ogg... Can help? P.S I not messaging RANDOM people but people who have much experience in the field, which your experience is very evident in CameraCraft that I used during the 1.3.2
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[1.6.2] Resources Folder!
No help? ç.ç
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[1.6.2] Resources Folder!
Please you can post your code? I need that the directory of sounds/streaming ,for my mod sounds, is mods/MyMod.jar/assets/sounds/myfile.ogg (the sounds file is into the mymod.jar)... I try but the directory is .minecraft/assets/sounds/myfile.ogg D: Please help me!
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[1.6.2] Resources Folder!
No one can help me?
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[1.6.2] Resources Folder!
help ç.ç
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[1.6.2] Resources Folder!
The folder assets of the sound is out of jar... with your code the directory is: /.minecraft/assets/Mod_Meteorus/records/myfile.ogg How can I get this directory: /.minecraft/mods/MyMod/assets/Mod_Meteorus/records/myfile.ogg?
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[1.6.2] Resources Folder!
I have mymod/assets/recors/myfile.ogg but not work... It work if the file is in .minecraft/assets/record/myfile.ogg... I need change the directory of my sound... How D::::
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[1.6.2] Resources Folder!
I done the first release of my mod, version Beta 1.0.1, is called "Beta 1.0.1(Decorative Update)" and I want release it today, but with this problem I can't release.
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[1.6.2] Resources Folder!
Help fast please! It is very important for my mod
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[1.6.2] Resources Folder!
Ok work, How can change the assets sound folder?
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[1.6.2] Resources Folder!
How can I convert the folder in jar?
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[1.6.2] Resources Folder!
No, I have a folder that content the file class. I copy it in the mods folder
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[1.6.2] Resources Folder!
My mod isn't jar isa folder
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[1.6.2] Resources Folder!
Hello I recompile and reobuscate my mod and I tested it... I create new music disc it work fine but the file ogg need be into the folder assets/records/ ... How can I change this folder in mods/mymod/mysound/ ...? Thanks
- MCP recompile error!
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MCP recompile error!
I finish my mod and now I want recompile but when I recompile there are 51 error... All error are the §, used for the color chat... How can I recompile if I use the §? or exist an api for the color? Thanks
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[1.6][help fast!]Command for Operator or use a permission
Not work
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[1.6][help fast!]Command for Operator or use a permission
Bump!
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[1.6][help fast!]Command for Operator or use a permission
Hello all, I coding a singleplayer/multiplayer mod; I create a command, it works fine, but entering the test server; known that the command can be used both user that op, how can I do so that the user can not use this command? or how can I create a permission to implement with plugins? thanks Bye
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WorldGeneration Liquid
Yes, I want generate LARGE lakes in my CUSTOM BIOME. How Can I do? You can do a basic code file? I do not know where to start
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