Hey, i have a problem in my GUI, actually in the actionPerformed.
I want to set fire to an entity when i click a button, but it crashes when i press it in the eclipse test mode, but if i want to set fire to the player, i can do it (i know that there is just one player and a lot of entities).
The thing is that, when i right click an entity it opens the GUI, so, when i click the button, the entity that is going to be setted in fire is that one whose i openned the GUI.
I havent tried yet, but i will:
Instead of:
public GUINino(EntityPlayer player)
{
}
Make it:
public GUINino(EntityPlayer par1EntityPlayer, EntityPigeon par2EntityPigeon)
{
PAR1 BLA BLA
}
PS: I know that i should put some world stuff, i will work on it...
--
When i set fire to the player i use the "mc" stuff. Eg:
this.mc.ThePlayer.setFire(timesettingfire)
But when i try to set fire in my entity i use:
this.nino.setFire(
<<I created a field for nino, dont worry <<
So guys, i wish if anyone of you readers could help me
See ya