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Maruf995

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  1. How to make it so that when you click on the right mouse button. From the player in a certain radius, a shockwave goes off. And why doesn't the sound work? Example: Click public class HammerMontuItem extends PickaxeItem { public HammerMontuItem(Properties properties) { super(ModToolTiers.Hammer_montu, 2, -2.8f, properties); } @Override public InteractionResultHolder<ItemStack> use(Level world, Player player, InteractionHand hand) { ItemStack stack = player.getItemInHand(hand); BlockPos pos = player.blockPosition(); int radius = 5; if (!world.isClientSide && player instanceof ServerPlayer) { ServerPlayer serverPlayer = (ServerPlayer) player; serverPlayer.swing(hand, true); world.playSound(null, player.getX(), player.getY(), player.getZ(), ModSounds.EARTHQUAKE.get(), SoundSource.PLAYERS, 2.0f, 1.0f); // serverPlayer.connection.send(new SAnimateHandPacket(serverPlayer, hand)); for (BlockPos targetPos : BlockPos.betweenClosed(pos.offset(-radius, -radius, -radius), pos.offset(radius, radius, radius))) { BlockState targetState = world.getBlockState(targetPos); if (isOre(targetState) && targetPos.getY() < pos.getY()) { int heightDifference = pos.getY() - targetPos.getY(); BlockPos newPosition = targetPos.above(heightDifference); world.setBlockAndUpdate(newPosition, targetState.getBlock().defaultBlockState()); world.setBlockAndUpdate(targetPos, Blocks.AIR.defaultBlockState()); } } } return InteractionResultHolder.pass(stack); } private boolean isOre(BlockState state) { Block block = state.getBlock(); return block == Blocks.COAL_ORE || block == Blocks.IRON_ORE || block == Blocks.GOLD_ORE || block == Blocks.DIAMOND_ORE || block == Blocks.LAPIS_ORE; }
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