Forge 47.2.17
I am tearing my hair out over this one. I am having an issue where something in my modded instance is causing the mod resources to fail at loading. Each time this happens, I get a notification of "Resource reload failed," and some of the time it crashes as well. When it does not crash, my Mods screen shows only Minecraft and Forge. When I next launch, all of my resourcepacks are reset to default. I have been troubleshooting this for literal days now so I may get at this out of order, but I'll do my best. Firstly, here is the crash report and the associated latest.log: https://gist.github.com/katubug/04d946d2879dbb9d6abaf1cb923ebca0
Initially it was only happening about once every ten or so launches, which made it insanely hard to troubleshoot. I googled the issue and only found one relevant post, which stated that it was due to a mod being incompatible with recent forge updates. The post suggested doing a binary search for the offending mod. Hard to do with an inconsistent crash, so I gave up for a bit.
Then I found a way to replicate it reliably - I used a mod called Resource Pack Overrides to set my game to apply all my resource packs by default. Now that it was happening every launch, I did the binary search and I THOUGHT I'd found the offending files: Dramatic Doors and Dynamic View. I removed them both and everything was fine...until I zipped up the pack and sent it to my sibling. They still got the resource reload failed and the crash. At this point I am still launching fine on my PC, but on theirs the exact same pack gives this error.
I also googled "resource reload failed," and many of the posts attributed this error to a resourcepack being too large, or Optifine. I do not have optifine, and the issue occurred periodically even without resource packs applied. That brought me to believe that perhaps there was something in the mod_resources which was causing the error. My sibling's PC is less powerful than mine, so that could explain why they're crashing but I'm not.
I have been combing the logs, thought I'd isolated the incident to being related to the Supplementaries mod or KubeJS - but in both cases I now believe they were just providing error information after something else went wrong. Here is a crash and latest.log of an instance with Supplementaries removed: https://gist.github.com/katubug/effe28a9a4d36f7378fd8161d6495741
It seems as if the game is trying to load mod resources multiple times and then breaking. I am at my wits' end. I have ended up reporting this to so many places who ended up not being the culprit, lol. Please, someone tell me you have a fix, a lead, anything. Thank you.