Everything posted by FoxyWoxy
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		Whenever I start my modpack Minecraft opens as a background task and wont open as a window.
		
		What about -> https://pastebin.com/t4mmhX1G What's stopping this one? There's a latest log for another modpack.
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		Whenever I start my modpack Minecraft opens as a background task and wont open as a window.
		
		OH MY GOD IT WORKED YOU ABSALOUTE G YOU MEGA HELPER YOU DID IT
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		Whenever I start my modpack Minecraft opens as a background task and wont open as a window.
		
		Finally got minecraft to make a Latest.log Here it is @TileEntity Latest Log -> https://pastebin.com/sUbf6uM6
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		Whenever I start my modpack Minecraft opens as a background task and wont open as a window.
		
		Yeah I have even reinstalled java too and tried different launchers.
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		Whenever I start my modpack Minecraft opens as a background task and wont open as a window.
		
		I'm just trying to play modded Minecraft BUT Minecraft opens as a background task viewable in task manager and doesn't seem to really done anything And Doesn't open as a viewable window. List of fixes I have tried: 1. Repairing Minecraft 2. Reinstalling Minecraft 3. Restarting my PC 4. Deleting Curseforge's Minecraft Install Folder (Vanilla will run on its own) I have also tried a lot of other things (Ask Me) if you need folders or particular information (Ask Me) @TileEntity You seem to always know think you can help?
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		KubeJS coding Help
		
		It sadly didnt work and the greg tech hazard suits are everywhere still But it dosent effect survival
- KubeJS coding Help
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		KubeJS coding Help
		
		This Is for modifying the items in the creative inventory so no BUT there is great documentation for what you are looking for! Because GregTech 1.19.2 has a bug where the hazmat suit shows up in the wrong places and they are to lazy to fix it so i am doing it myself
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		KubeJS coding Help
		
		1.19.2 KubeJS AND I CANT FIND ANY DOCUMENTATION @TileEntityDo you know?
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		KubeJS coding Help
		
		StartupEvents.modifyCreativeTab('gtceu:hazmat_headpiece', event => { event.removeDisplay('gtceu:hazmat_headpiece'); }) StartupEvents.modifyCreativeTab('gtceu:hazmat_boots', event => { event.removeDisplay('gtceu:hazmat_boots'); }) StartupEvents.modifyCreativeTab('gtceu:hazmat_leggings', event => { event.removeDisplay('gtceu:hazmat_leggings'); }) StartupEvents.modifyCreativeTab('gtceu:hazmat_chestpiece', event => { event.removeDisplay('gtceu:hazmat_chestpiece'); }) How Do I fix This Code?
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		Oh the biomes you'll go encountered an error during the complete event phase
		
		It does Indeed Work Without byg But I Would Like to keep it, if not possible then so be it and I will just rid it of my modpack. @TileEntityThank you for being so very helpful and kind. I Always do apprectiate you're effort to help people!
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		Oh the biomes you'll go encountered an error during the complete event phase
		
		There Is Still An Issue @TileEntity Crash Report ->https://pastebin.com/L7pvkvJ1 Latest Log ->https://drive.google.com/file/d/11JNy6li-gvwEJwohEYU7GpmkmfFtrt6a/view?usp=sharing
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		Oh the biomes you'll go encountered an error during the complete event phase
		
		Crash Report ->https://pastebin.com/5M9ACSbQ Latest Log -> https://drive.google.com/file/d/1Iuhrc06u5Fpv76xZuOediGDWZDv5W12t/view?usp=sharing @TileEntity
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		kubeJS ! Error occurred while handling event 'ServerEvents.recipes': java.util.ConcurrentModificationException:
		
		Do you know if there is a way to stop it from appearing on join? @TileEntity
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		kubeJS ! Error occurred while handling event 'ServerEvents.recipes': java.util.ConcurrentModificationException:
		
		KubeJS is giving me an error when I load my world saying what the title is but all of my recipies work and i want it to go away for when i publish the modpack Here is the latest server.log --> https://pastebin.com/KZhqwN3y @TileEntity Please Help
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		Payload may not be larger than 1048576 bytes
		
		It works without it but is there a way to keep it and have those other mods work @TileEntity?
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		Payload may not be larger than 1048576 bytes
		
		For reeves Electrical Box: The game crashed whilst ticking player Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.world.inventory.Slot.m_7993_()" because the return value of "java.util.Map.get(Object)" is null Exit Code -1 Crash Report --> https://pastebin.com/S0yERwdB For CCTV craft The game crashed whilst ticking player Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.world.inventory.Slot.m_7993_()" because the return value of "java.util.Map.get(Object)" is null Exit code -805306369 Crash Report ---> https://pastebin.com/SJN0AmAL @TileEntity
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		Payload may not be larger than 1048576 bytes
		
		@TileEntity When I open the gui for CCTV craft it crashes do you know how to fix this?
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		Payload may not be larger than 1048576 bytes
		
		@TileEntity?
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		Payload may not be larger than 1048576 bytes
		
		- Payload may not be larger than 1048576 bytesWhen trying to join a friends world with essential It returns the error in the title Modpack -->https://www.curseforge.com/minecraft/modpacks/create-mechanized-plus @TileEntity
- Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered@TileEntity
- Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encounteredExit code -805306369 modpack - https://www.curseforge.com/minecraft/modpacks/create-mechanized-plus Crash Report -> https://pastebin.com/jiR3JtNS to recreate it simply create a world with the modpack
- There Is a journey map looking minimap on screen but journey map is not in the mods folder please helpThe modpack is --> https://authors.curseforge.com/#/projects
- There Is a journey map looking minimap on screen but journey map is not in the mods folder please help@TileEntitydo you know?
- Payload may not be larger than 1048576 bytes
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