Everything posted by Ender45
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Having trouble seeing passive mobs spawns on land in modpack
My friends and I are playing a modified version of BMC4 and we're noticing stuff like passive mobs. (I think) like creatures/animals from Alex mobs, naturalist, let's do nature and even vanilla MC (sheep, cow, pigs, chickens, horses, donkeys) don't really spawn in, unlike the sea creatures and hostile monsters spawn in just fine and normal numbers. Here is a mod list from a crash report: https://pastebin.ubuntu.com/p/K9vJxxx6n4/ Just a quick copy and paste of the mod list from an unrelated crash report If anything please let me know if I should post pics of the mods from my mods folder I want to know how to increase their spawn rate/amount and if there are any mods that are causing the scarce appearances of these mobs
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Need help finding out why Im crashing
okayy, but i don't get it, most of the mods it tells me to remove just add mobs nothing affecting world generation?
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Need help finding out why Im crashing
I removed it crashed and removed the mod it told me to again, and again and again and again, do I keep removing the mods it tells me to until it stops?
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Need help finding out why Im crashing
it worked getting to the actual create world screen, so I click create new world now and start generating the world and I get stuck at 0% and crash. log: https://www.mediafire.com/file/k4e0rep0j206150/latest.log/file
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Need help finding out why Im crashing
okay here is the log: https://www.mediafire.com/file/k4e0rep0j206150/latest.log/file
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Need help finding out why Im crashing
I think it is so big that pastebin doesn't work, is there another way to share the log file?
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Need help finding out why Im crashing
I load in perfectly then when I go to create a new world I crash. Here is the crash-report: https://paste.ubuntu.com/p/xWTv227DW5/
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
- Need Help Finding Incompatibility in Huge 300+ Modpack PT2
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Need Help Finding Incompatibility in Huge 300+ Modpack PT2
Where would I find that? in the mods folder? or somewhere else? I don't see that in my mods folder, only entity_texture_features_forge_1.20.1-4.6.1, entity_model_features_forge_1.20.1-1.1.0,entityculling-forge-1.6.2-mc1.20.1, maybe its a thing related to one of those? I'll try looking into where reach_entity_attributes is or what it is
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Need Help Finding Incompatibility in Huge 300+ Modpack PT2
Hey, again same thing as I once posted before,I'm trying to add Valkyrien Skies, Eureka!, and Clockwork to the mod pack Better MC4 for forge. I really want to figure out what is causing the crashes, I get to the loading screen and then crash, I'm hoping second times the charm. Here is the log: https://paste.ubuntu.com/p/kHcYY7RZC2/
- Need Help Finding Incompatibility in Huge 300+ Modpack
- Need Help Finding Incompatibility in Huge 300+ Modpack
- Need Help Finding Incompatibility in Huge 300+ Modpack
- Need Help Finding Incompatibility in Huge 300+ Modpack
- Need Help Finding Incompatibility in Huge 300+ Modpack
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Need Help Finding Incompatibility in Huge 300+ Modpack
https://paste.ubuntu.com/p/tmZx9h8NhH/ This is the log, I'm trying to add Valkyrien Skies and Eureka! to the mod pack Better MC4 for forge and I crashed when I did, Found out its incompatible with Embeddium and Rubidium and mods dependent on those two, so I removed them and tried again. Crashed again and I can't find what's the problem now, Please Help
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