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LuigiPlayer1

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  1. I i know this thread is old but would you know what is wrong with my code for it not to work: public static final DeferredRegister<Block> VANILLA_ITEMS = DeferredRegister.create(ForgeRegistries.BLOCKS, "minecraft"); public static final RegistryObject<Block> OAK_LOG = VANILLA_ITEMS.register("oak_log", () -> new Block(BlockBehaviour.Properties.of().strength(5.0f, 0.5f)));
  2. I am new at modding and i am in forge My question was how do i modify an already existing block property, like for blocks that you create its easy: public static final RegistryObject<Block> BURNEDWOOD = registerBlock("burnedwood", () -> new Block(BlockBehaviour.Properties.of().blablablabla)); but what do I put in for just vanilla blocks(I want to change the oak log to take more time to cut down, but idk how to access the properties of said block)

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