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[1.20.1] How do I make the item do something over the course of multiple ticks?
That's a horrible solution. What If it gets dropped or the same item is used several times?
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[1.20.1] How do I make the item do something over the course of multiple ticks?
so uh
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[1.20.1] How do I make the item do something over the course of multiple ticks?
Let's say I have created an item, after I use it, it will do a certain action, for example, spawning particles on the player's position over the span of 20 ticks, without the use button being held down by the player. How would that be done?
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How do I load a post shader?
I have made a post shader with all of it's files (in post and program) being finished, it's just an edited creeper post shader for now. How do I load it ingame? Minecraft.getInstance().gameRenderer.loadEffect(new ResourceLocation("thedefused:shaders/post/creep.json")); This just gives an error due to it trying to find program in minecraft:shaders/program However, I have seen multiple mods use post shaders. how?
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[1.20.1] How to change the scale of a particle?
Let's say I want an explosion or critical hit particle with 2 times the scale, without creating a whole new particle, I saw some discussions that it is possible in earlier versions, however, those methods are outdated, how do I do that now?
- [1.20.1] [SOLVED] Checking if a block has a property
- [1.20.1] [SOLVED] Checking if a block has a property
- [1.20.1] [SOLVED] Checking if a block has a property
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