Im trying to make a custom hud following a tutorial but they use GuiComponent.blit which I cant seem to find. Im trying to show a texture I made and next to it a counter and this is as far as I can seem to get.
 
public static final IGuiOverlay HUD_KILLS = ((gui, poseStack, partialTick, width, height) -> {
	int x = width/2;
    int y = height;
    RenderSystem.setShader(GameRenderer::getPositionTexShader);
    RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
	RenderSystem.setShaderTexture(0, SOUL);
});