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sixbullets

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Tree Puncher

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  1. For anyone else encountering this issue: add your mob to the biome's "spawners" list twice: once as a monster and once as a creature. No idea why that's the fix, but now I'm getting 600 entities to spawn.
  2. My mobs are all subclasses of PathfinderMob and don't have any spawning restrictions. I added each mob to the respective biomes with weight: 100, minCount: 1, and maxCount: 2. I can send any relevant code if it helps with troubleshooting. When I first teleport to my custom dimension and run /forge entity list, I get the following: After I fly ~500 blocks away and run the command again, there are significantly less entities spawning. If I return to the first location and run the command again, even less entities. In the vanilla overworld I am seeing anywhere between 200 and 300 entities, so I know there's an issue. But I'm not sure where to start looking. Which files restrict mob spawning?
  3. I figured it out. For anybody interested, I added a listener in my main mod file for the BiomeLoadingEvent. When the biome name equals the biome(s) I'm interested in, I add my custom mob to the spawner data.
  4. This is probably incredibly simple but I'm not sure how I can modify the "spawners" list for vanilla biomes. I currently have custom mobs successfully spawning in my custom biomes. Can this be done in the main mod file?
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