Jump to content

Yessasin

Members
  • Posts

    3
  • Joined

  • Last visited

Yessasin's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Its not really the solution I'm searching for. Since I want in my custom inventory to also not show the item stack size of vanilla items and not just my custom items. Maybe I should explain it more as the bigger stacks. In this mod whenever you have more then 10.000 items it becomes 10k now instead of it for me being 10k I want to remove the value completely.
  2. Java (gradle), just added it to the tags in mappings channel: 'snapshot', version: '20210309-1.16.5'
  3. As well all know in minecraft inventory items (that can have more then 1 item amount) show a number once there amount goes above 1 (3 for the acacia plank for example) as shown below: now im trying to not render the item amount I found the following way I could maybe do that: public class CustomItemRenderer extends ItemRenderer{ public CustomItemRenderer(TextureManager textureManagerIn, ModelManager modelManagerIn, ItemColors itemColorsIn) { super(textureManagerIn, modelManagerIn, itemColorsIn); } @Override public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, @Nullable String text) { if (stack.getCount() > 1) { return; } super.renderItemOverlayIntoGUI(fr, stack, xPosition, yPosition, text); } } when I hover over renderItemOverlayIntoGUI I get the following tooltip in intelij: public void renderItemOverlayIntoGUI( Font Renderer fr, @NotNull » ItemStack stack, int position, int position, @Nullable String text From class: ItemRenderer Renders the stack size and/or damage bar for the given ItemStack. which shows me what I want, to to not render the stack size. but I have no clue how to register this class since it has a super as follows: public CustomItemRenderer(TextureManager textureManagerIn, ModelManager modelManagerIn, ItemColors itemColorsIn) { super(textureManagerIn, modelManagerIn, itemColorsIn); }
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.