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V5 MINECRAFT

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Tree Puncher

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  1. I started porting FreezeCam for myself from forge 1.7.10 to forge 1.12.2 and ran into a problem I can't control my player when creating a camera as done in this mod when creating a player entity with this code public void CreateEntity(EnumFunction function, boolean isSneaking, String Name) { if (getMC().player != null && getMC().world != null) { CamEntity Ent; if (function == EnumFunction.FreezeCam) { Ent = this.CamEnt = new CamEntity(getMC().world, Name, isSneaking, function); } else { Ent = this.Statue = new CamEntity(getMC().world, Name, isSneaking, function); } Ent.setPosition(getMC().player.posX, getMC().player.posY, getMC().player.posZ); getMC().world.spawnEntity(Ent); Ent.rotationPitch = getMC().player.rotationPitch; Ent.rotationYaw = getMC().player.rotationYaw; Ent.rotationYawHead = getMC().player.rotationYawHead; if (function == EnumFunction.FreezeCam) { getMC().setRenderViewEntity(Ent); } } } public void CreateEntity(EnumFunction function, String Name) { if (getMC().player != null && getMC().world != null) { CamEntity Ent; if (function == EnumFunction.FreezeCam) { Ent = this.CamEnt = new CamEntity(getMC().world, Name, function); } else { Ent = this.Statue = new CamEntity(getMC().world, Name, function); } Ent.setPosition(getMC().player.posX, getMC().player.posY, getMC().player.posZ); getMC().world.spawnEntity(Ent); Ent.rotationPitch = getMC().player.rotationPitch; Ent.rotationYaw = getMC().player.rotationYaw; Ent.rotationYawHead = getMC().player.rotationYawHead; if (function == EnumFunction.FreezeCam) { getMC().setRenderViewEntity(this.CamEnt); } } } here's the CamEntity class: package com.DSG.mc.FreezeCam; import com.DSG.mc.FreezeCam.Utils.DSGUtils; import com.mojang.authlib.GameProfile; import java.util.UUID; import net.minecraft.client.entity.EntityOtherPlayerMP; import net.minecraft.entity.EntityLivingBase; import net.minecraft.world.World; public class CamEntity extends EntityOtherPlayerMP { private EntityLivingBase follow; private int LookDistance; public EnumFunction MyFunction; private boolean isSneaking; public CamEntity(World MCworld, String iName, EnumFunction function) { this(MCworld, iName, false, function); } public CamEntity(World MCworld, String iName, boolean isSneaking, EnumFunction function) { super(MCworld, new GameProfile(UUID.fromString("8667ba71-b85a-4004-af54-457a9734eed7"), iName)); this.follow = null; this.LookDistance = 10; super.capabilities.isFlying = true; this.MyFunction = function; this.isSneaking = isSneaking; super.noClip = true; } public void onLivingUpdate() { if (this.MyFunction == EnumFunction.FreezeCam && DSGUtils.getInstance().followPlayer) { try { this.follow = DSGUtils.getMC().player; DSGUtils.getMC().player.setSprinting(this.follow.isSprinting()); DSGUtils.getInstance().faceEntity(this, this.follow, 100.0F, 100.0F); double high = DSGUtils.getMC().player.posY - super.posY; if (DSGUtils.getMC().player.getDistance(this) >= (float)DSGUtils.getInstance().ParseDistance()) { super.moveForward = (float)((double)DSGUtils.getMC().player.capabilities.getWalkSpeed() * (DSGUtils.getMC().player.capabilities.isFlying ? 10.0D : 2.0D) / 4.2D); if (high >= 2.0D) { super.motionY = 0.2D; } if (high <= -2.0D) { super.motionY = -0.2D; } } else { super.motionX = 0.0D; super.motionZ = 0.0D; } } catch (Exception var5) { System.out.println("Follow player has been disabled"); DSGUtils.AddChat("Follow player has been disabled"); DSGUtils.getInstance().followPlayer = false; } } if (this.MyFunction == EnumFunction.Look && !this.isSleeping()) { try { if (DSGUtils.getMC().player.getDistance(this) <= (float)this.LookDistance) { DSGUtils.getInstance().faceEntity(this, DSGUtils.getMC().player, 160.0F, 160.0F); } } catch (Exception var4) { System.out.println("IM CRASHED WITH FACING A PLAYER !!!"); DSGUtils.AddChat("One of your statues is despawned!"); super.dead = true; } } if (this.MyFunction == EnumFunction.Statue) { super.cameraPitch = super.rotationPitch; } super.onLivingUpdate(); } public void Interacted() { if (this.MyFunction == EnumFunction.Look || this.MyFunction == EnumFunction.Statue) { this.setDead(); } } public boolean isSneaking() { return this.isSneaking; } public void setSneaking(boolean flag) { this.isSneaking = flag; } public EnumFunction myFunction() { return this.MyFunction; } public CamEntity cloneMe() { return this; } public boolean isSleeping() { return super.sleeping; } public void setSleeping(boolean flag) { super.sleeping = flag; } public void setLookDistance(int newValue) { this.LookDistance = newValue; } public int getLookDistance() { return this.LookDistance; } public String getUsername() { return this.getDisplayName().getFormattedText(); } protected boolean isMovementBlocked() { return false; } }
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