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iker.

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Tree Puncher

Tree Puncher (2/8)

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  1. Hello, I'm working on my first Minecraft 1.20.2 mod. However, I've created a custom block model and everything works perfectly except the rotation of the block. The code is implemented but it still doesnt work. Need help. This is the code of the object class. import net.minecraft.core.BlockPos; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.block.Mirror; public class DirtyRock extends HorizontalDirectionalBlock { public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING; public static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 2, 11); public DirtyRock(Properties pProperties) { super(pProperties); } @Override public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) { return SHAPE; } @Override public BlockState getStateForPlacement(BlockPlaceContext pContext) { return this.defaultBlockState().setValue(FACING, pContext.getHorizontalDirection().getOpposite()); } @Override public BlockState rotate(BlockState pState, Rotation pRot) { return pState.setValue(FACING, pRot.rotate(pState.getValue(FACING))); } @Override public BlockState mirror(BlockState pState, Mirror pMirror) { return pState.rotate(pMirror.getRotation(pState.getValue(FACING))); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> pBuilder) { pBuilder.add(FACING); } } In the ModBlocks class the block is registred like this public static final RegistryObject<Block> DIRTY_ROCK=registerBlock("dirty_rock", ()-> new DirtyRock(BlockBehaviour.Properties.copy(Blocks.STONE_BUTTON))); private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block){ RegistryObject<T> toReturn=BLOCKS.register(name,block); registerBlockItem(name,toReturn); return toReturn; } In the Data, ModBlockStateProvider the blockstate is implemened simpleBlock(ModBlocks.DIRTY_ROCK.get(), new ModelFile.UncheckedModelFile(modLoc("block/dirty_rock"))); And in resources/assets/modname/models/block dirty_rock.json is implemented { "credit": "Made with Blockbench", "textures": { "0": "wildandhunt:block/dirty_bricks_block", "particle": "wildandhunt:block/dirty_bricks_block" }, "elements": [ { "from": [5, 0, 4], "to": [9, 1, 8], "rotation": {"angle": 22.5, "axis": "y", "origin": [10, 0, 7]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [9, 0, 4.05], "to": [11, 2, 6.05], "rotation": {"angle": 22.5, "axis": "y", "origin": [8, 0, 9]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [5, 0, 7], "to": [6, 1, 8], "rotation": {"angle": 22.5, "axis": "y", "origin": [10, 0, 10]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [10, 0, 8], "to": [12, 1, 9], "rotation": {"angle": 22.5, "axis": "y", "origin": [15, 0, 11]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [9.4, 0, 5], "to": [12.4, 1, 8.5], "rotation": {"angle": 22.5, "axis": "y", "origin": [12, 0, 7]}, "faces": { "north": {"uv": [8, 0, 11, 1], "texture": "#0"}, "east": {"uv": [8, 2, 10, 3], "texture": "#0"}, "south": {"uv": [8, 1, 11, 2], "texture": "#0"}, "west": {"uv": [8, 3, 10, 4], "texture": "#0"}, "up": {"uv": [8, 2, 5, 0], "texture": "#0"}, "down": {"uv": [8, 2, 5, 4], "texture": "#0"} } }, { "from": [6, 1, 6], "to": [10, 1.75, 10], "rotation": {"angle": 22.5, "axis": "y", "origin": [9, 0, 7]}, "faces": { "north": {"uv": [8, 0, 11, 1], "texture": "#0"}, "east": {"uv": [8, 2, 10, 3], "texture": "#0"}, "south": {"uv": [8, 1, 11, 2], "texture": "#0"}, "west": {"uv": [8, 3, 10, 4], "texture": "#0"}, "up": {"uv": [8, 2, 5, 0], "texture": "#0"}, "down": {"uv": [8, 2, 5, 4], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "translation": [0, 7.75, 0] }, "thirdperson_lefthand": { "translation": [0, 7.75, 0] }, "firstperson_righthand": { "translation": [0, 8.25, 0] }, "firstperson_lefthand": { "translation": [0, 8.25, 0] }, "ground": { "translation": [0, 4, 0] }, "gui": { "rotation": [32, 32, 9], "translation": [-1.25, 6.25, 0], "scale": [1.31, 1.31, 1.31] }, "fixed": { "translation": [0, 6.75, 0] } }, "groups": [ { "name": "dirty_stone", "origin": [8, 0, 7], "color": 0, "children": [0, 1, 2, 3, 4, 5] } ] }
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