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bl4ckscor3

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Everything posted by bl4ckscor3

  1. What class does the renderer variable refer to?
  2. First of all, thanks for your relpy. But as I'm just starting with Java and Forge coding, I'm not really sure about what you said. Can you please explain it a bit more noob-firendly?
  3. Hi! It's me again! I'm really tired of ores which have the default stone texture, even if you use a texturepack. This looks awful in caves. Basically I want to have the stone texture for my ore and add a texture overlay to the whole texture which defines the ore. I know a mod which is a good example of what I'm asking for. It's called 'True Randomite'. I can't think of any way to do this. Can you help me out, please? Thanks in advance! ~Minecrafter1912
  4. Thank you SO much That helped Oh, and could you send me the API please? I'm pretty interested in it.
  5. When I change the Config option to true, the block/item doesn't show up. And what are thoe getSubBlocks()/getSubItems() methods you are speaking of? Why do I need them? They are meant for blocks that differentiate between metadata (and show multiple blocks in the creative tabs), but, if you use it to return an empty list, it will show nothing in the creative tabs, not even in the "all items" tab. Which, I assume, you would want. Hm. Basically I want to have a config option where the user can choose wether he wants the e.g. Slime Portal in the More Dimensions Creative Tab or not.
  6. When I change the Config option to true, the block/item doesn't show up. And what are thoe getSubBlocks()/getSubItems() methods you are speaking of? Why do I need them?
  7. Thanks, that was exactly right! (I don't really feel like making new classes only for Information but oh, well....)
  8. I imported java.util.List for the items.
  9. Hi guys! I want to add some tooltips to my new blocks. I already did this on the Items with this method: The same method doesn't work for the blocks, of course. I searched the Block.java for similar methods, but I ended up with nothing. I know that adding tooltips to blocks IS possible, see Factorization. Now, how can I do this? Thanks in advance ~bl4ckscor3
  10. [move]SOLVED! [/move] Hi guys! I'm making a cool mod with my friend and we both don't know how we can create a line in the config which allows the user to show certain blocks/items in our custom Creative Tab. Currently, this is our Config code: This code is from the @PreInit method in our main class: But the code, in this case I, wrote doesn't work. Could you help us out with this, please? Thanks in advance ~bl4ckscor3
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