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SmokyEli

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  1. Im having an issue when trying to get an item from my Item Mod class I've set a mapping to call diffrent block states for easy access, set a block and item class, wich works, but, as soon as I add my custom Item to the mapping (wich uses vanilla ITEMS.item as an example) i get the error, I dont know what the issue is, I tried to change the FMLCommonSetupEvent hierarchy, but still nothing Mapping Class Item Class Main Class I really need some help with this, I cant find any advice online and I don't know how to properly fix this
  2. I managed to add a few diffrent blockstates to a custom flowerpot, but Im having issues with the flowered variant, I used an if statement but it doesnt seem to run properly and for some reason now the registry on the block class doesnt run either when it did before Log: Yet the code doesnt seem to have any errors in their class or .json files, I would appriciate if someone could tell me what did I do wrong ModBlocks Class: FlowerPots_Blocks Class: roped_flowerpot.json: If you wonder if the name of the json in the model block or blockstates is wrong i checked that already, as well as the registry in the main, I didnt changed anything besides de if statements and the roped_flowerpot json to add a variant I would really appriciate any type of help, I cant find much around this
  3. I've been trying to give a little transparency to a block and a custom model, but I'm running into the same issue with the transparency of the block Some guides say I use ItemBlockRenderTypes.setRenderLayer in a ClientEvent class but its deprecated, I already tried to set a Properties in Properties.copy(Blocks.FLOWERPOT) But the render in game still doesn't has transparency, only as an Item

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