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PlatonCraft

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  1. Ok, my code is OK. I wrote the code and got .obj models with textures work in Minecraft. But I used model from other mod. Obviously, I want to create a model which I can use in MC and texture it some way. I created a model and it even works, but with another texture it doesn't renderers right. And here are many rendering glitches. So I have some model in blender and I want to texture it and use texture in MC. How am I supposed to do this?
  2. And what about forge on a new MC version? Nobody knows???
  3. Obviously, I have two questions. First one is about generation. I wrote a code to generate blocks as ores. And new world generation takes 3 times more time than without generation. If my block lights generation can be 5-15 times longer (especially when generation chances are high, it took me 2 minutes to generate world with high chances) Second question is about proxys. Am i supposed to have them? What are they used for? I used them in 1.6.4 to make my mod work on external server. I was crashing without it. But now on 1.7.2 I start my mod without proxys on external server and it works fine. Also I want to ask why there is no forge for 1.7.4, 1.7.9, 1.7.10? 1.7.2 is pretty buggy and it would be nice to code for the last actual MC version. Or is there problems to port forge to 1.7.10? Will be forge on 1.8?
  4. Oh, I forgot that this is Forge Forum But If someone knows how to help me, please help!!! Or show me right place please.
  5. You didn't understand me. I don't need any forge. I already said that. How is optifine getting compiled? It replaces minecraft source code. I need to rename my Item.class like files to abq.class Not only classes I need to rename. Method too.
  6. Hello there! According to MCP for 1.7.2 out I tried to make my mod without forge. And changed minecraft source code in some places. I got it work in eclipse. But I obviously want it to work on Minecraft client. I compliled it as usual, but there are non-obfuscated files with their deobfuscated names. And I need names like abq, bc, and methods named so. How can I do this? I saw much mods that change MC source code, and their classes' names are equal to MC names (Optifine, Forge, FPS+, and others) Hope you'll help. Thank you.
  7. Didn't you notice that you have double-time described methods. Fix it. I have not many methonds, and list already has some. Block func_149658_d("modid:BlockBlock"); //sets texture location. this is for "assets.modid.textures.items.BlockBlock.png" this.func_149647_a(CreativeTabs.tabBlock); //Sets CreativeTab this.func_149663_c("blockunlocname"); //Sets unlocalized name this.func_149711_c(15F); //sets hardness this.func_149752_b(10F); //sets resistance this.func_149715_a(100F); //sets light value (15F is not max anymore)
  8. Still need help. I think I need something like renderer. (bow's animation described in ItemRenderer) But how can I make and register?
  9. So when I shoot with my item, I spawn entity code in Item's class to spawn entity if (!par2World.isRemote) { par2World.spawnEntityInWorld(entitybullet); } if entitybullet is equal to EntityArrow, Arrow spawns succesfully. if entitybullet is equal to my custom EnitityBullet I shoot with nothing! I have by bullet Item with working texture. How can I associate my Entity with my Item to shoot with Bullet. I am sure that in Entity's class not described how it looks like. Solved. Just need to register and render Entity http://www.minecraftforum.net/topic/1892995-rendering-your-custom-item-texture/
  10. Men, try to reinstall forge like this. http://www.minecraftforge.net/forum/index.php/topic,15314.0.html Your situation is strange. Try to register in Item's method like this this.setTextureName("flintstonetools:ItemRifle"); It works for me.
  11. And what will I get? I know where the animation described. In ItemRenderer. But I don't know how and where to register it. And what I need to register. I don't thing some lava help me. When you using bow, its length expands, or when you eat or drink items. It is animation I mean. Not lava ore some animated blocks.
  12. No, definitely not. Bow animation works without textures. icon array is just changing texture 3 times. I don't need it. I need to create my custom animation.
  13. Thanks, I will need it later, but now I don't need it. I need to make animation for my item's moving while shooting.
  14. Obviously, I would like to know, how can I render my item customly? I wrote code and made my item shoot like bow with this animation code and much other code, but it's imortantless for animation I guess @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } So, how can I add EnumAction? or something else? Thanks in advance.
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