Hey there everyone, 
	 
	I'm building a Minecraft mod inspired by the Fallout series using Forge. 
	My goal is to create an immersive Fallout 76-like experience, including a completely overhauled inventory system centered around a Pip-Boy.
 
	Core features:
 
	
		Custom Pip-Boy Interface: Replacing the default Minecraft inventory with a visually appealing Pip-Boy GUI, styled after the Fallout series.
	
	
		Pip-Boy Activation: Accessing the inventory only when a specific Pip-Boy item is equipped.
	
	
		Tab-based Organization: Implementing tabs and subtabs (STATS, ITEMS, DATA, RADIO) for efficient item management.
	
	
		Weight-Based Inventory: Using a weight system instead of limited slots for a more realistic inventory experience.
	
	
		3D Pip-Boy Model: Rendering a 3D Pip-Boy model within the custom inventory GUI for enhanced immersion.
	
	My current Challenges:
 
	
		Resource Scarcity: Difficulty finding up-to-date and comprehensive Minecraft modding tutorials that align with my project's scope.
	
	
		Inventory Overhaul: Replacing the default inventory system with a custom Pip-Boy interface while maintaining core functionality.
	
	
		GUI Development: Creating a visually appealing and functional Pip-Boy GUI, including the integration of a 3D model.
	
	
		Weight System Implementation: Balancing item weights and player carrying capacity for a realistic and engaging experience.
	
	I'm seeking guidance on:
 
	
		Efficient GUI creation techniques and best practices.
	
	
		Methods for overriding the default inventory system.
	
	
		Strategies for implementing a weight-based inventory system.
	
	
		Tips for integrating a 3D model into a 2D GUI.
	
	I'm open to suggestions for libraries or frameworks that could streamline the development process. 
	While I have experience with programming languages like PHP and C#, I'm relatively new to Java, so clear explanations would be greatly appreciated. 
	Any advice, code snippets, or recommendations would be invaluable.
 
	Thank you for your time and expertise!