Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

SubortusDevMC

Members
  • Joined

  • Last visited

Everything posted by SubortusDevMC

  1. Found the solution, will be closing this soon. The Minecraft mining overlay can be rendered using: "serverplayer.connection.send(new ClientboundBlockDestructionPacket(serverplayer.getId(), blockpos, i));" Everything else is completely unnecessary, and I was making this harder than it had to be.
  2. Bump? Do I have to add more content or can I just say this? Any help would be really appreciated.
  3. I couldn't find much usage, I found this and attempted to implement it. It doesn't seem to do anything though. I have this linked to a server to client packet... I have been at this since September seventh and have not made any progress. Blockpos and Blockstate are all pre-assigned variables, as is pLevel. I took the vertex consumer directly from LevelRenderer where I got this code from anyways. I didn't know what number to put into the ModelBakery.DESTROY_TYPES.get() so I just put the breakTime I used in the above code. Am I missing something?
  4. I figured as much, I had originally left it out because I didn't see how it would cause an issue. I added it now. Thanks for the new knowledge. I was not aware that was the case. Do you know how to make the block breaking overlay (The animation that appears when mining) appear here? I haven't found anything on it. Edit: I don't know how, but it fixed the snow issue. Might have been a personal error though.
  5. I'm attempting to make a tool that doesn't use the base player mining. I am doing this because eventually I want to expand the area that the tool can mine. The code right now is using a packet sent to the server and attempting to break a block like zombies do with the doors. This only sporadically works, and stops working when I attempt to use this to mine snow. I would also eventually like to render the mining overlay on top of the block I am mining. I have a good amount of java experience, I only need a push in the right direction. Is there anywhere I can look in the API for help on this? Is there something I am missing? Any help would be much appreciated. public void handle(Supplier<NetworkEvent.Context> ctx) { ServerPlayer player = ctx.get().getSender(); if(player == null) return; ServerLevel pLevel = player.serverLevel(); HitResult targetBlock = player.pick(18.0D, 0.0F, false); BlockPos blockpos = ((BlockHitResult) targetBlock).getBlockPos(); BlockState blockState = pLevel.getBlockState(blockpos); Block block = blockState.getBlock(); ++breakTime; int i = (int)((float)breakTime / (float)this.getBlockBreakTime(block) * 10.0F); if (i != lastBreakProgress) { pLevel.destroyBlockProgress(player.getId(), blockpos, i); lastBreakProgress = i; } if (breakTime == getBlockBreakTime(block)) { pLevel.destroyBlock(blockpos, true); pLevel.levelEvent(2001, blockpos, Block.getId(pLevel.getBlockState(blockpos))); breakTime = 0; lastBreakProgress = 0; } ctx.get().setPacketHandled(true); } EDIT: The solution to rendering the mining overlay is to use: player.connection.send(new ClientboundBlockDestructionPacket(player.getId(), blockpos, i)); (where player is a "ServerPlayer") in place of "pLevel.destroyBlockProgress...."

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.