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Kakarotvg

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Everything posted by Kakarotvg

  1. did you make sure to have the config loader in the main mod class main mod class
  2. Ive never seen config files set up that way this is the way I usually have it set up hope this helps you IdHandler blockhandler (to show you how I call the IDs
  3. There is nothing wrong with the config class, its the id class where you messed up. Plutonium block, and plutonium ore are sharing an ID of 0 that is the problem you are having. You can tell by the fact that the error log states IllegalArgumentException.....
  4. I believe this part of the error log might be your problem Caused by: java.lang.IllegalArgumentException: Slot 0 is already occupied by RosarioMokaChan.RandomCraft.blocks.PlutoniumBlock@1631c79f when adding RosarioMokaChan.RandomCraft.blocks.PlutoniumOre@1e28a31b at net.minecraft.block.Block.<init>(Block.java:348) at RosarioMokaChan.RandomCraft.blocks.PlutoniumOre.<init>(PlutoniumOre.java:11) at RosarioMokaChan.RandomCraft.RandomCraft.<clinit>(RandomCraft.java:59) ... 35 more
  5. Never mind I fixed it, turns out I messed up something in the actual block code so This problem is solved the problem with the rotation was in the tileentitycomputer class
  6. please help, the rotation isn't working the way it should, and I can't fix it.
  7. Got it working except the rotation isn't working correctly, new render code this is what happens when I place it down.
  8. That line of code is required for my block to rotate based on the players position when placing it.
  9. As the title says I am having trouble rendering my custom block in the inventory, I got it to work with my chest, but with this block it doesn't work. What I am trying to do is render the block model in the inventory with its texture, just like a custom chest would. error log clientproxy class ItemRenderer Tile entity handler tileentitycomputerentity renderer class
  10. the correct texture calling would be for example ("foldername:textures/mob/bee.png") what this means is that bee.png is located in ("assets/foldername/textures/mob/bee.png")\ for a normal icon texture the calling would be different for example a normal icon texture would be ("foldername:icon") which means the icon would be in ("assets/foldername/textures/[blocks][items]/icon.png") I hope this helps
  11. By your response I'm fairly sure you haven't seen the courses by Vswe so heres a great suggestion for you mate: Go take the courses, it will make your modding life easier and also improve your modding videos as you will gain knowledge And also I now notice this tag "I am a modder, who is newish to Java!" aka. You will benefit from the courses as well And I must let it be said that I have no affiliation with these tutorials except having watched them and as a tutorial writer and programming student I do approve of them! They are of greater quality than every other tutorial series I have seen so far in my modding career! I never said I wouldn't benefit from them, in fact I plan on watching them some time later this week after I've finished my school work. But I was just saying, that sometimes things may seem complicated, and if you don't understand it, then look it up.
  12. Edited the post that sounded like I was saying to watch my tutorials instead of his. Edited to say what I mean't as well as why it came out wrong.
  13. I apologize if I was saying your videos aren't worth watching. I didn't mean it to sound like that if it did. But anyway. It would be quite cool if someone could make a montage of the best videos so that we can have all the best in one video explaining EVERYTHING on the subject... Hmm... I am not doing that not quite sure what you mean by a montage.
  14. I didn't mean to watch them instead of the courses, I mean that if you don't understand part of the course, my videos and so many other people's videos are there to help.
  15. EDIT: what I meant to say was "And watch my videos if the course work seems to be too complicated or you can't understand it." Sorry I wrote the original post yesterday when I was sick, so I wasn't thinking quite clearly.
  16. I made video tutorials on how to make a standard block in 1.6.2 as well as other stuff. custom modeled blocks will be done soon.
  17. What you had me do kept rendering upside down, but this got it working.
  18. I am wondering how to rotate my custom modeled block depending on the direction you placed it. block code renderer code
  19. MOD_N is the name of the Actual mod, MOD_ID is the id of the mod, as well as the name of the folder the textures are in.
  20. New Question, How do you make the fluid create source blocks.
  21. No I did and it also has, event.setResult(Result.ALLOW);
  22. Everything I've seen shows that, plus it works fine.
  23. Main class Item handler
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