Good evening everyone (evening where I am from, anyway)
I've recently been learning to mod with Forge, and I seem to have hit a dead end.
I am in the process of creating my own custom crops, and decided to start with a tomato plant, so they can be harvested to craft various foods.
Fortunately, everything seems to be in working order, but however, when I destroy the plant when it is fully grown, it performs exactly like a wheat crop.
When I destroy the plant before it reaches it's fully grown value, it drops the seed I used to plant it, which is exactly what I want, but when I destroy the plant at it's final growth stage,
it acts like wheat and drops a single crop item and 1-3 seed items.
What I am asking, is if anyone can help me find a solution for this problem. The result I am actually after, is for the tomato plant to drop tomatoes only and no seeds when it is fully grown (The tomato can then be crafted into 3 seeds).
Here is my code for the Tomato Plant class:
package mods.AdenMod.common.Crops;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockCrops;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
public class TomatoPlant extends BlockCrops
{
@SideOnly(Side.CLIENT)
private Icon[] iconArray;
public TomatoPlant(int par1)
{
super(par1);
this.setTickRandomly(true);
float f = 0.5F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f);
this.setCreativeTab((CreativeTabs)null);
this.setHardness(0.0F);
this.setStepSound(soundGrassFootstep);
this.disableStats();
}
/**
* Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
* blockID passed in. Args: blockID
*/
protected boolean canThisPlantGrowOnThisBlockID(int par1)
{
return par1 == Block.tilledField.blockID;
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.updateTick(par1World, par2, par3, par4, par5Random);
if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9)
{
int l = par1World.getBlockMetadata(par2, par3, par4);
if (l < 7)
{
float f = this.getGrowthRate(par1World, par2, par3, par4);
if (par5Random.nextInt((int)(25.0F / f) + 1) == 0)
{
++l;
par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
}
}
}
}
/**
* Apply bonemeal to the crops.
*/
public void fertilize(World par1World, int par2, int par3, int par4)
{
int l = par1World.getBlockMetadata(par2, par3, par4) + MathHelper.getRandomIntegerInRange(par1World.rand, 2, 5);
if (l > 7)
{
l = 7;
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
}
/**
* Gets the growth rate for the crop. Setup to encourage rows by halving growth rate if there is diagonals, crops on
* different sides that aren't opposing, and by adding growth for every crop next to this one (and for crop below
* this one). Args: x, y, z
*/
private float getGrowthRate(World par1World, int par2, int par3, int par4)
{
float f = 1.0F;
int l = par1World.getBlockId(par2, par3, par4 - 1);
int i1 = par1World.getBlockId(par2, par3, par4 + 1);
int j1 = par1World.getBlockId(par2 - 1, par3, par4);
int k1 = par1World.getBlockId(par2 + 1, par3, par4);
int l1 = par1World.getBlockId(par2 - 1, par3, par4 - 1);
int i2 = par1World.getBlockId(par2 + 1, par3, par4 - 1);
int j2 = par1World.getBlockId(par2 + 1, par3, par4 + 1);
int k2 = par1World.getBlockId(par2 - 1, par3, par4 + 1);
boolean flag = j1 == this.blockID || k1 == this.blockID;
boolean flag1 = l == this.blockID || i1 == this.blockID;
boolean flag2 = l1 == this.blockID || i2 == this.blockID || j2 == this.blockID || k2 == this.blockID;
for (int l2 = par2 - 1; l2 <= par2 + 1; ++l2)
{
for (int i3 = par4 - 1; i3 <= par4 + 1; ++i3)
{
int j3 = par1World.getBlockId(l2, par3 - 1, i3);
float f1 = 0.0F;
if (blocksList[j3] != null && blocksList[j3].canSustainPlant(par1World, l2, par3 - 1, i3, ForgeDirection.UP, this))
{
f1 = 1.0F;
if (blocksList[j3].isFertile(par1World, l2, par3 - 1, i3))
{
f1 = 3.0F;
}
}
if (l2 != par2 || i3 != par4)
{
f1 /= 4.0F;
}
f += f1;
}
}
if (flag2 || flag && flag1)
{
f /= 2.0F;
}
return f;
}
@SideOnly(Side.CLIENT)
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
public Icon getIcon(int par1, int par2)
{
if (par2 < 0 || par2 > 7)
{
par2 = 7;
}
return this.iconArray[par2];
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 6;
}
/**
* Generate a seed ItemStack for this crop.
*/
public int getSeedItem()
{
return mods.AdenMod.RPGmod.TomatoSeeds.itemID;
}
/**
* Generate a crop produce ItemStack for this crop.
*/
public int getCropItem()
{
return mods.AdenMod.RPGmod.Tomato.itemID;
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
}
@Override
public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
{
ArrayList<ItemStack> ret = super.getBlockDropped(world, x, y, z, metadata, fortune);
if (metadata >= 7)
{
for (int n = 0; n < 3 + fortune; n++)
{
if (world.rand.nextInt(15) <= metadata)
{
ret.add(new ItemStack(this.getSeedItem(), 1, 0));
}
}
}
return ret;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return par1 == 7 ? this.getCropItem() : this.getSeedItem();
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return this.getSeedItem();
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister)
{
this.iconArray = new Icon[8];
for (int i = 0; i < this.iconArray.length; ++i)
{
this.iconArray[i] = par1IconRegister.registerIcon("AdenMod:TomatoPlant_" + i);
}
}
}