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buttspelunker

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Everything posted by buttspelunker

  1. Good evening everyone (evening where I am from, anyway) I've recently been learning to mod with Forge, and I seem to have hit a dead end. I am in the process of creating my own custom crops, and decided to start with a tomato plant, so they can be harvested to craft various foods. Fortunately, everything seems to be in working order, but however, when I destroy the plant when it is fully grown, it performs exactly like a wheat crop. When I destroy the plant before it reaches it's fully grown value, it drops the seed I used to plant it, which is exactly what I want, but when I destroy the plant at it's final growth stage, it acts like wheat and drops a single crop item and 1-3 seed items. What I am asking, is if anyone can help me find a solution for this problem. The result I am actually after, is for the tomato plant to drop tomatoes only and no seeds when it is fully grown (The tomato can then be crafted into 3 seeds). Here is my code for the Tomato Plant class: package mods.AdenMod.common.Crops; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockCrops; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; public class TomatoPlant extends BlockCrops { @SideOnly(Side.CLIENT) private Icon[] iconArray; public TomatoPlant(int par1) { super(par1); this.setTickRandomly(true); float f = 0.5F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f); this.setCreativeTab((CreativeTabs)null); this.setHardness(0.0F); this.setStepSound(soundGrassFootstep); this.disableStats(); } /** * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of * blockID passed in. Args: blockID */ protected boolean canThisPlantGrowOnThisBlockID(int par1) { return par1 == Block.tilledField.blockID; } /** * Ticks the block if it's been scheduled */ public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { super.updateTick(par1World, par2, par3, par4, par5Random); if (par1World.getBlockLightValue(par2, par3 + 1, par4) >= 9) { int l = par1World.getBlockMetadata(par2, par3, par4); if (l < 7) { float f = this.getGrowthRate(par1World, par2, par3, par4); if (par5Random.nextInt((int)(25.0F / f) + 1) == 0) { ++l; par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); } } } } /** * Apply bonemeal to the crops. */ public void fertilize(World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4) + MathHelper.getRandomIntegerInRange(par1World.rand, 2, 5); if (l > 7) { l = 7; } par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); } /** * Gets the growth rate for the crop. Setup to encourage rows by halving growth rate if there is diagonals, crops on * different sides that aren't opposing, and by adding growth for every crop next to this one (and for crop below * this one). Args: x, y, z */ private float getGrowthRate(World par1World, int par2, int par3, int par4) { float f = 1.0F; int l = par1World.getBlockId(par2, par3, par4 - 1); int i1 = par1World.getBlockId(par2, par3, par4 + 1); int j1 = par1World.getBlockId(par2 - 1, par3, par4); int k1 = par1World.getBlockId(par2 + 1, par3, par4); int l1 = par1World.getBlockId(par2 - 1, par3, par4 - 1); int i2 = par1World.getBlockId(par2 + 1, par3, par4 - 1); int j2 = par1World.getBlockId(par2 + 1, par3, par4 + 1); int k2 = par1World.getBlockId(par2 - 1, par3, par4 + 1); boolean flag = j1 == this.blockID || k1 == this.blockID; boolean flag1 = l == this.blockID || i1 == this.blockID; boolean flag2 = l1 == this.blockID || i2 == this.blockID || j2 == this.blockID || k2 == this.blockID; for (int l2 = par2 - 1; l2 <= par2 + 1; ++l2) { for (int i3 = par4 - 1; i3 <= par4 + 1; ++i3) { int j3 = par1World.getBlockId(l2, par3 - 1, i3); float f1 = 0.0F; if (blocksList[j3] != null && blocksList[j3].canSustainPlant(par1World, l2, par3 - 1, i3, ForgeDirection.UP, this)) { f1 = 1.0F; if (blocksList[j3].isFertile(par1World, l2, par3 - 1, i3)) { f1 = 3.0F; } } if (l2 != par2 || i3 != par4) { f1 /= 4.0F; } f += f1; } } if (flag2 || flag && flag1) { f /= 2.0F; } return f; } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { if (par2 < 0 || par2 > 7) { par2 = 7; } return this.iconArray[par2]; } /** * The type of render function that is called for this block */ public int getRenderType() { return 6; } /** * Generate a seed ItemStack for this crop. */ public int getSeedItem() { return mods.AdenMod.RPGmod.TomatoSeeds.itemID; } /** * Generate a crop produce ItemStack for this crop. */ public int getCropItem() { return mods.AdenMod.RPGmod.Tomato.itemID; } /** * Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) { super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0); } @Override public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) { ArrayList<ItemStack> ret = super.getBlockDropped(world, x, y, z, metadata, fortune); if (metadata >= 7) { for (int n = 0; n < 3 + fortune; n++) { if (world.rand.nextInt(15) <= metadata) { ret.add(new ItemStack(this.getSeedItem(), 1, 0)); } } } return ret; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return par1 == 7 ? this.getCropItem() : this.getSeedItem(); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 1; } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return this.getSeedItem(); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.iconArray = new Icon[8]; for (int i = 0; i < this.iconArray.length; ++i) { this.iconArray[i] = par1IconRegister.registerIcon("AdenMod:TomatoPlant_" + i); } } }

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