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RetroBuzz

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  1. So I am trying to make essentially a necromancer sorta thing and I can't seem to get the LivingChangeTargetEvent to work, I don't know much about events so I'm not sure if I am doing something wrong with the BusSubscriber or something? With this code and other various debug codes it never did or changed anything. @Mod.EventBusSubscriber(modid = RSGArmoury.MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE) public class RSGEvents { @SubscribeEvent public void undeadArmyIgnore(LivingChangeTargetEvent event) { if (event.getEntity() instanceof Player player) { event.setNewTarget(null); } } using this debug does nothing. @SubscribeEvent public void undeadArmyIgnore(LivingChangeTargetEvent event) { event.getNewTarget().sendSystemMessage(Component.literal("New Target Debug")); event.getOriginalTarget().sendSystemMessage(Component.literal("Original Target Debug")); event.getEntity().sendSystemMessage(Component.literal("Entity Debug")); if (event.getNewTarget() instanceof Player player) { event.setNewTarget(null); } }
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