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NYAO-san

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  1. It's not for version 1.20.4, but in version 1.18.2, I was able to achieve this using the texture atlas and TextureAtlasSprite as follows: Rendering the fire (fire_0) texture in screen: private void renderTexture(PoseStack poseStack, int x, int y, int width, int height){ ResourceLocation BLOCK_ATLAS = new ResourceLocation("minecraft", "textures/atlas/blocks.png"); ResourceLocation fireTexture = new ResourceLocation("minecraft", "block/fire_0"); RenderSystem.setShaderTexture(0, BLOCK_ATLAS); TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(BLOCK_ATLAS).apply(fireTexture); GuiComponent.blit(poseStack, x, y, 0, width, height, sprite); } Since the specifications may have changed in version 1.20.4, I'm not sure if the same approach will work. However, I hope this information helps as a reference.
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