I have a hook for EntityClientPlayerMP, mainly for these events I've made:
onUpdate():
EventTick
sendMotionUpdates():
EventPreMotionUpdate, EventPostMotionUpdate
Well, my friend used IConnectionHandler to initialize the events, though I don't think we need to have a hook for EntityClientPlayerMP, I would assume there are already events made for the things I need (as shown above).
For example, I have my EventRender3D event called on the onRenderWorld event in my main class, same goes with onRenderIngame.
So are there any pre-made events for pre and post motionupdates, and tick?
Thanks.