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allahu_akhabar420

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  1. For giving damage, just do mc.thePlayer.attackEntity (I believe that's what it's called)
  2. I need it for pre and post player updates, it's for a basic API for some of my friends and I.
  3. I have a hook for EntityClientPlayerMP, mainly for these events I've made: onUpdate(): EventTick sendMotionUpdates(): EventPreMotionUpdate, EventPostMotionUpdate Well, my friend used IConnectionHandler to initialize the events, though I don't think we need to have a hook for EntityClientPlayerMP, I would assume there are already events made for the things I need (as shown above). For example, I have my EventRender3D event called on the onRenderWorld event in my main class, same goes with onRenderIngame. So are there any pre-made events for pre and post motionupdates, and tick? Thanks.
  4. Not sure, my friend added that (we're both working on it using git). We use ForgeSubscribe for everything else except for: @PreInit, @PostInit, @Init, and the @Instance("<name>").
  5. Hello, I have made a class that implements the IConnectionHandler class, and I have it initialized in my main class. I'm using this class for my PlayerController hook (to mess with some player stuff). For some reason, though, this is causing my player to run super fast. Everything else works fine, but my player is like frickin forrest gump. It's not normal speed, it's like 10x speed when I'm walking. Here is the class: http://pastebin.com/N5vt3tX1 Here is my initialization: http://pastebin.com/m5KbWvx9 Any help? Thanks! xoxo

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