Hey guys,
first off i'm really new to modding Minecraft so i'm a complete noob and the first thing i was doing was for testing purposes, just to see if it was working at all.
So i made a simple testing block with a new texture and a recipe. I was reading tutorials about all that stuff just to make sure that everything was done completely right.
Now to my problem, when i put my .zip mod file into the mods folder that is created by the newest forge mod loader version, the forge mod loader simply doesn't recognize my mod, it completely ignores it, it doesn't even show an error message.
Client> 2013-07-05 20:37:25 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 3 mods to load
Client> 2013-07-05 20:37:25 [iNFO] [mcp] Activating mod mcp
Client> 2013-07-05 20:37:25 [iNFO] [FML] Activating mod FML
Client> 2013-07-05 20:37:25 [iNFO] [Forge] Activating mod Forge
So apparently as you can see it loads the standart forge mod loader parts, but not my own mod. I looked through the entire development console output but it doesn't even mention my mod.
The thing is, that my mod works completely fine when i start minecraft in eclipse and when i put other 1.6.1 mods into the mods folder FML recognizes them. Of course i recompiled, reobfuscated and ziped the stuff i coded just like it was mentioned in the tutorials.
Since i can't figure out what i'm doing wrong i thought i might get some help from you guys.
It would be great if you could help me, and please don't be too hard on me, as i said i am completely new to these things.
Thanks in advance!