I want to create block with entity, that will have height of 3 or more(configurable) and I tried to change first VoxelShape by increasing collision box on height I want and for changing block height on visual side i tried to configure BlockModelBuilder:
base.element() .from(0, 0, 0) .to(16f, 48f, 16f) .face(Direction.UP).texture("#top").end() .face(Direction.DOWN).texture("#bottom").end() .face(Direction.NORTH).texture("#side").end() .face(Direction.SOUTH).texture("#side").end() .face(Direction.WEST).texture("#side").end() .face(Direction.EAST).texture("#side").end() .end();
but, getting crash with next error: Position y out of range, must be within [-16, 32]. Found: %d [48.0]; Looks like game wont to block height modified by more than 32. Is there any way to fix that problem?