Hello. I want to write a client mod (for version 1.12.2), which simply print "Break!" in the game console when some player (not only me) breaks a block. I used this documentation, but I ran into a problem.
Here is the mod code:
@Mod(modid = ExampleMod.MODID, name = ExampleMod.NAME, version = ExampleMod.VERSION)
public class ExampleMod
{
public static final String MODID = "examplemod";
public static final String NAME = "Example Mod";
public static final String VERSION = "1.0";
private static final Logger logger = LogManager.getLogger(ExampleMod.MODID);
@Mod.EventHandler
public void init(FMLInitializationEvent event)
{
logger.info("Started");
}
}
@Mod.EventBusSubscriber(modid = ExampleMod.MODID)
class TestHandler {
private static final Logger logger = LogManager.getLogger(ExampleMod.MODID);
@SubscribeEvent
public static void onBlockBreak(BlockEvent.BreakEvent event) {
logger.info("Break!");
}
}
The problem is that the mod works in singleplayer mode, but stops working when I go to the server. In multiplayer, I do not receive block breaking events, either from other players or from myself.
It seems to me that the mod is loaded as a server one. But I did not find a way to explicitly indicate that the mod should be loaded as a client one.