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acomputerdog

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Everything posted by acomputerdog

  1. Lol But that's why I said nearly everything
  2. Your welcome! It's what I do with everything: "If it stops working for no apparent reason: turn it off and on again." It works for nearly everything.
  3. What IDE are you using? If its intelli-j try doing a full rebuild or restarting it. Mine will glitch up like that sometimes.
  4. I don't use DummyModContainer, so I don't know how much I can help. But I think your IDE may be trying to import the wrong class. I'm pretty sure there is an event bus class somewhere in FML that has the same name. If you'r IDE has an autocomplete function (eclipse, Intell-j, probably more), try referencing "EventBus" and see what import options it gives.
  5. Thank you for pointing that out. I was pretty sure ASM would be smoother, but when I did try it it kept refusing to load my class, even though I did it just like my other ASM classes that work just fine.
  6. Thank you! That is exactly what I was looking for! I didn't realize that TickHandler fired in GUIs!
  7. Would it work if I made a BaseMod class and used the old modloader onTickInGUI method? Or would having a basemod and an @Mod for the same mod clash?
  8. I looked a bit through the javadocs, but I don't know what classes the hooks are stored in besides ForgeHooks and ForgeHooksClient, and neither has what I want. I am mostly new to forge but I have used it before. I have never had to change a vanilla GUI before...
  9. I know this is for forge, and that's why I was asking! I am trying to update an old ModLoader mod to forge, and I could not find a forge way to add the button to the GUI. If you know a way (without using ModLoader and preferably without ASM), then please tell me!
  10. I am trying to add a button to the options GUI, but I can't find any forge way to make it work! I tried to make a normal ModLoader mod to use the onTickInGUI funstion, but it never triggered. I know how to do this using ASM, but I would like to avoid that if possible. Is there a way to do this? EDIT: To clarify, I am not trying to make a modloader mod. I have a modloader mod that works, but I would like to port it to a forge mod.
  11. Try using the latest version. I think the recommended may be bugged.
  12. Where would I find those (I don't use eclipse, so sorry if its obvious)? EDIT: Nevermind, I found it. Finally I can update my mods!
  13. That is very good to know! With just that I can probably convert my last JAR mod away from having to mod anything if I do it right!
  14. Wait there is a vanilla way to avoid editing base classes in 1.6? When did this happen!?
  15. As of build 789 it now works fine! EDIT: NVM, start client works, but intellij spits this out:
  16. The whole thing downloads fine, it just wont start after it has decompiled. It seems to be an issue with MCP not properly setting up libs and natives, from what I can tell.
  17. Here it is: http://pastebin.com/icCgwwBG
  18. I will get the logs and upload them, and then edit this post. I actually went and downloaded another copy of forge, patched the https strings, and THEN ran install.cmd for the first time. That time almost worked, but It kept thinking the minecraft_server.jar was moddified. It downloaded it once, wiped it, and then downloaded it again. Both times it said the jars were modded. I hope mojang didn't push another sneak update or something... I will try to launch the new copy since the client decompiled fine, and I will post that log as well. EDIT: The second one apparently never finished the client either, so I ran cleanup.bat and I am trying again. Here is the output of startclient.bat for the first copy: http://pastebin.com/MQpCv1FA . I don't know where to find the install logs, and I did not save any copies. EDIT: I just remembered that My first forge copy is the latest, and the second is the recommended. Which might explain why the second kept thinking the jars were invalid. I was unable to get the second working, but running cleanup and starting over on the first gave the exact same error as before. This is with the patched fml.py files, although the only changes are not using https.
  19. I tried switching the line out, but it still failed. However I am now going through the files to try switching out all https connections to http, to see if it helps. Although on a side note I am able to download the missing libraries in the web browser just fine, using the URLs MCP gives me. EDIT: I found another URL on line 1149 of the same file; swapping it out made the script almost finish. Apparently I missed another, since an https URL was mentioned in the crash. EDIT2: Found another on line 1242, switching it out fixed the installer. once it is finished I will see if it works. EDIT3: Aaaaand It wont start. Running startclient.bat spits out a huge stack trace and finally ends up with the old UnsatisfiedLinkError.
  20. I have this same issue, although instead of freezing it waits about 3 minutes and then spits out an error that the connection was forcibly closed by the remote host. It installs 28 of the 40 libraries fine, but this happens to the same 12 of them every time. If I wait for the script to finish failing on all 12, it will fail to decompile with exception 1. After the script has finished the MCP environment will be all created, but there will be no sources or forge binaries.
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