Jump to content

Excalibur

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Excalibur

  1. Easy enough to fix: Rename the file so the extension is .zip instead of .jar...if you REALLY need a .zip file. But you don't. Note that the OP said he is using Magic Launcher. Magic Launcher does not require mods to have a .zip extension, you can use .jar files. The important thing is that you have a clean minecraft.jar file (which you can specify), it's modloader to be first, then forge, then your mods. To the OP: Honestly, take a few minutes to learn the new launcher, it will work well for what you need. The only problem is that it doesn't allow you to add mods graphically. With the Forge installer, modding Minecraft for Forge compatible/required mods is dead simple. DEAD. SIMPLE. You'll have your Forge profile which you can copy to create different flavors of Forge. There are instructions here in the Suggestions forum to help you get started. To LexManos: To be honest, when I went to install Forge for 1.6.x, I grabbed the universal zip file like I always did. When I opened it to install Forge, I did not find the files I expected and spent a few minutes tracking down what happened. The new installer happened without fanfare (at least I didn't see anything posted about) so I was confused. I love the new installer, btw. Makes things wonderfully easy to work with now.
  2. Alternatively, set your Game Directory to the %appdata%/.minecraft/versions/{current version of forge you're using} folder. Then you will have a different flavor per setup. Then... ...Space-related (galacticraft) mods in 1.6.2Forge_Space ...Feed-the-Beast mods in 1.5.2Forge_FTB ...Hexxit in the 1.5.2Forge_Hexxit ...Client-only mods in {minecraft version}Forge_ClientOnly That's how I'm using it. I don't need all the Feed the Beast mods when I'm playing Hexxit. I don't need all the mods when I'm connecting to a vanilla server where I can only use things like minimaps and armor displays. Each version tells me what type of game it is I'm playing and what version of Minecraft is being used.
  3. As a compromise, can we get a notification when a new version of Forge for our version of Minecraft is released? That way we're automatically notified, we have the choice of updating, and we still have to manually download to help support the project.
  4. To separate your mods for each version of Minecraft do the following: 1) Install Forge 2) Before running the Forge version in question, Edit the Profile 3) Change the game directory to point to %AppData%\.minecraft\versions\{Version of Forge in question} 4) Save the profile 5) Run the game. You'll see that the mods, config, etc. folders for that particular version of forge are all created in the above folder and you will not have conflicts with older versions.
  5. OK, I'm guessing that we set up the .minecraft/mods/{version} during the install process of Forge? There's a severe lack of instructions on how to use the new versioning/profiling system with the new launcher and different versions. Sure there are a few videos out there by xisuma and direwolf (among others) but no clear-cut instructions that I could see. I even missed the installer link on the files page. Though, admittedly, I'm a dumbass
  6. Only way I can see is to set the install path of 1.5.2 to something other than the default install path. I don't know if Forge will accept that distinction, however (I haven't tried). And I have yet to get the above solution to work with anything else.
  7. The problem with the versions folder vs profile folder is that there is no profile folder system set up, only a version folder. So if you want a 1.6.1 forge while keeping the 1.6.1 vanilla, you have to create a new folder in the .minecraft\versions folder to accommodate both flavors. When you create your profile, you select which *version* of minecraft you want to use, either the 1.6.1 vanilla or the 1.6.1 forge. The current way with .minecraft\mods, you're screwing over all versions of minecraft added to the new launcher since all versions of minecraft with forge will look in .minecraft\mods (and .minecraft\coremods). ALL VERSIONS will look there. Which means all copies of minecraft with forge are now going to crash and not work because the mods that have to be installed will be the wrong version for forge and even possibly overwrite the correct version needed for a given version of forge. Currently, I play forge using the ftb launcher or with the old launcher. I will not use forge for 1.6.x because it will bork every other version of minecraft forge I want in the new launcher. There may be one way: Set the installation directory for the profile. I have not gotten that feature to work. I would suggest that the versions folder is the smartest thing to do since that is where the base game's .jar file is located. If you run a version of minecraft with forge installed, it should put all the forge-related items for that version of forge in the same exact location as the modified game .jar file. But that's my opinion...I'm not on the dev team of either program, just a programmer. And the above seems to be the most logical to me. Either that or create a forge launcher that lets you add/remove mods (including forge) to any jar file you want, in much the same way as the ftb launcher does.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.