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flexindahard

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Everything posted by flexindahard

  1. Sorry i just realized its in the wrong thread delete this pls.
  2. I have a block that changes it's blockstate when you click on it with another copy of this block. I have a method for this and it works but I wonder if there are better ways of doing the exact same thing. public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) { if (!pLevel.isClientSide){ // check if player is holding a pot block // it is required to change the state "POTS" - the amount of pots that block contains // the amount of pots must not exeed 4 if (pHand == InteractionHand.MAIN_HAND && pPlayer.getMainHandItem().is((ModBlocks.LITTLE_POT.get().asItem())) && pState.getValue(POTS)<4) { // update block with new "POTS" state value pLevel.setBlock(pPos, pState.cycle(POTS), 3); // success return InteractionResult.CONSUME; } // otherwise fail } return InteractionResult.FAIL; } Thank you.
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