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pocketbeast

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Everything posted by pocketbeast

  1. So, if anyone interested, i managed it by myself. Just add a field to my entity class called owner id. Then in renderer i just get object of AbstractClientPlayer by this id and use method getSkinTextureLocation(). Works perfectly
  2. Hello there! I developing a mod, that will be allow to spawn a hologram of the player. So i need, that a hologram has a skin of owner. I don't sure how to do that, 'cause if i just place a path to standart steve skin, that will lead for same skin on all holograms. Btw, is it posible to dynamicly add an another layer to player's skin? For creating a small diffusing. Can anyone share some ideas? (will be perfect if i don't must be use an openGL API and something)

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