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Forge Issue or?
> WorldCore-universal-1.7.2-1.1.0.17.jar > I am using the latest version of forge for 1.6.4
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Replace the ore dictionary with a general dictionary.
Not just cosmetic, but also encouraging the use of it for non-ore things. It's not the best reason, but I think it's worthwhile. I don't have a suggestion for what it could be renamed to though.
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Replace the ore dictionary with a general dictionary.
Is the ore dictionary deprecated then?
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Replace the ore dictionary with a general dictionary.
It would be nice to access things other than ores from other mods, being able to access things like "armorHelmetBronze", or "wireIron". Technically, ore dictionary allows that, but the name doesn't encourage it.
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Check if an ore has already been registered in oreDictionary
Just tested it, works as expected. Thank you.
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Check if an ore has already been registered in oreDictionary
I don't want to generate my copper unless no other mod adds copper, to do this I need to check if oreCopper has been registered in the ore dictionary. How would I do this?
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GuiScreen with a button doesn't get the button texture?
It did, thank you. What would it take to make a button taller than 20px?
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GuiScreen with a button doesn't get the button texture?
Code: http://hastebin.com/yawulosevi.java The button is drawn as this:
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Cause damage without making entity temporarily invulnerable
Resolved: protected void onImpact(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityLivingBase) { movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), Damage); ((EntityLivingBase)movingobjectposition.entityHit).hurtResistantTime = 0; ((EntityLivingBase)movingobjectposition.entityHit).hurtTime = 1; } this.setDead(); } ((EntityLivingBase)movingobjectposition.entityHit).hurtResistantTime = 0; ((EntityLivingBase)movingobjectposition.entityHit).hurtTime = 1;
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Cause damage without making entity temporarily invulnerable
Is there any way to cause damage to an entity without making it temporarily invulnerable?
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[1.6.1] Alternative to TileEntity for Items?
Not needed, your example works perfectly, thank you.
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[1.6.1] Alternative to TileEntity for Items?
Right, but where would I throw that? Would I need to extend ItemStack and put it in the constructor?
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[1.6.1] Alternative to TileEntity for Items?
That's rather convenient, int length = stack.getTagCompound().getInteger("Length"); However, yields a null pointer exception. I assume I would need to set the integer first, but where would I do that?
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[1.6.1] Alternative to TileEntity for Items?
Is there any way to assign NBT data to items/itemstacks.
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