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ralphyrafa

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  1. nevermind i fixed it:D it was a simple problem and it was that the number of rows was determined by multiplying the numofrows
  2. can anyone tell me
  3. fixed the values but its still happening
  4. o wait my bad its supossed to be different this is only for registered in the block class sorry check out block.class
  5. this.setStepSound(fireshot);
  6. just change 1.0f setAIMoveSpeed(1.0F);
  7. hey why not instead use this code just replace medieval with modid and fireshot1, 2, 3 with your sounds package medieval.medievalsounds; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.event.ForgeSubscribe; public class Fireshot_Sound { @ForgeSubscribe public void onSound(SoundLoadEvent event) { try { event.manager.addSound("medieval:fireshot1.wav"); event.manager.addSound("medieval:fireshot2.wav"); event.manager.addSound("medieval:fireshot3.wav"); } catch (Exception e) { System.err.println("Fire sounds error"); } } } and after register the sound in your clientproxy like this where Fireshot_Sound is your class sound name MinecraftForge.EVENT_BUS.register(new Fireshot_Sound()); for example if im using my code and in my block the step sound would be just "fireshot" and will automatically choose one of the 3 sounds fireshot1,2,3 so when you have a sound add a number on the file
  8. and like i said all the slots work exept on barrel_container //Chest inv up last 3
  9. here is the container package medieval.medievalitems.containers; import medieval.medievalblocks.blocks.barrel.Barrel_Tile; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class Barrel_Container extends Container { private IInventory bottombarrel; private int numOfRows; public Barrel_Container(EntityPlayer player, World world, int x, int y, int z) { Barrel_Tile bartile = (Barrel_Tile) world.getBlockTileEntity(x, y, z); this.bottombarrel = bartile; this.numOfRows = bartile.getSizeInventory() / 11; bartile.openChest(); int i = (this.numOfRows - 4) *18; int j; int k; int l = 6; int m; int n = 7; int o; int p; int q; //Chest inv middle for(j = 0; j < this.numOfRows; j++) { for (k = 0; k < 7; k++) { this.addSlotToContainer(new Slot(bartile, k + j * 18, 44 + k * 18 - 8, 18 + j *18 + 41)); } } //chest inv down for (m = 0; m < 5; m++) { this.addSlotToContainer(new Slot(bartile, m + l * 18, 44 + m * 18 + 10, 18 + l *18 + 23)); } //Chest invup for (o = 0; o < 5; o++) { this.addSlotToContainer(new Slot(bartile, o + n * 18, 44 + o * 18 + 10, 18 +n *18 - 103)); } //Player inv for(j = 0; j < 3; j++) { for (k = 0; k < 9; k++) { this.addSlotToContainer(new Slot(player.inventory , k + j * 9 + 9, 8 + k * 18 + 10, 108 + j *18 + i + 58)); } } //Player itembar for(j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(player.inventory , j, 8 + j * 18 + 10, 161 + i + 63)); } } public boolean canInteractWith(EntityPlayer entityplayer) { return this.bottombarrel.isUseableByPlayer(entityplayer); } public ItemStack transferStackInSlot(EntityPlayer player, int index) { ItemStack stack = null; Slot slot = (Slot) this.inventorySlots.get(index); if(slot!=null&&slot.getHasStack()) { ItemStack slotstack = slot.getStack(); stack = slotstack.copy(); if(index<45) { if(!this.mergeItemStack(slotstack,45,this.inventorySlots.size(),true)) return null; } else if(!this.getSlot(0).isItemValid(slotstack)||!this.mergeItemStack(slotstack,0,45,true)) return null; if(slotstack.stackSize==0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } if(slotstack.stackSize==stack.stackSize) return null; slot.onPickupFromSlot(player,slotstack); } return stack; } @Override public boolean mergeItemStack(ItemStack stack, int start, int end, boolean reverse){ return super.mergeItemStack(stack,start,end,reverse); } /** * Does the same as mergeItemStack with the same args, except does not * actually merge— just returns the number of items that can be merged * (usually either stack.stackSize or 0, but can be in between) * @param stack * @param start * @param end * @param reverse * @return */ int dryMerge(ItemStack stack, int start, int end, boolean reverse) { boolean flag1 = false; int i = start; if(reverse) { i = end-1; } int quantity = stack.stackSize; Slot slot; ItemStack slotstack; if(stack.isStackable()) { while(stack.stackSize>0&&(!reverse&&i<end||reverse&&i>=start)) { slot = this.getSlot(i); slotstack = slot.getStack(); if(slotstack!=null&&slotstack.itemID==stack.itemID&&(!stack.getHasSubtypes()||stack.getItemDamage()==slotstack.getItemDamage())&&ItemStack.areItemStackTagsEqual(stack,slotstack)) { int l = slotstack.stackSize+stack.stackSize; if(l<=stack.getMaxStackSize()) { quantity -= slotstack.stackSize; }else if(slotstack.stackSize<stack.getMaxStackSize()) { quantity -= (stack.getMaxStackSize() - slotstack.stackSize); } } if(reverse) --i; else ++i; } } if(stack.stackSize>0){ if(reverse){ i = end-1; }else{ i = start; } while(!reverse&&i<end||reverse&&i>=start){ slot = (Slot) this.inventorySlots.get(i); slotstack = slot.getStack(); if(slotstack==null){ quantity = 0; break; } if(reverse){ --i; }else{ ++i; } } } return stack.stackSize-quantity; } } here is the tile package medieval.medievalblocks.blocks.barrel; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public final class Barrel_Tile extends TileEntity implements ISidedInventory { private ItemStack[] inventoryitems = new ItemStack[2240]; private String localizedName; public int playersCurrentlyUsingChest; private String stuffname; public int getSizeInventory() { return 65; } public ItemStack getStackInSlot(int slot) { return inventoryitems[slot]; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventoryitems[slot] = stack; if (stack != null && stack.stackSize > getInventoryStackLimit()) { stack.stackSize = getInventoryStackLimit(); } } @Override public ItemStack decrStackSize(int slot, int amt) { ItemStack stack = getStackInSlot(slot); if (stack != null) { if (stack.stackSize <= amt) { setInventorySlotContents(slot, null); } else { stack = stack.splitStack(amt); if (stack.stackSize == 0) { setInventorySlotContents(slot, null); } } } return stack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = getStackInSlot(slot); if (stack != null) { setInventorySlotContents(slot, null); } return stack; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64; } @Override public void readFromNBT(NBTTagCompound tagCompound) { super.readFromNBT(tagCompound); NBTTagList tagList = tagCompound.getTagList("Inventory"); for (int i = 0; i < tagList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i); byte slot = tag.getByte("Slot"); if (slot >= 0 && slot < inventoryitems.length) { inventoryitems[slot] = ItemStack.loadItemStackFromNBT(tag); } } } @Override public void writeToNBT(NBTTagCompound tagCompound) { super.writeToNBT(tagCompound); NBTTagList itemList = new NBTTagList(); for (int i = 0; i < inventoryitems.length; i++) { ItemStack stack = inventoryitems[i]; if (stack != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) i); stack.writeToNBT(tag); itemList.appendTag(tag); } } tagCompound.setTag("Inventory", itemList); } public String getInvName() { return this.isInvNameLocalized() ? this.localizedName : "medieval.container.barrel"; } public boolean isInvNameLocalized() { return this.localizedName != null && this.localizedName.length() > 0; } /** * Setting the localizedName Variable * @param localizedName */ public void func_94043_a(String par1Str) { this.localizedName = par1Str; } public int getInventoryStackLimit() { return 64; } @Override public void openChest() { //TODO } @Override public void closeChest() { // TODO Auto-generated method stub } public boolean isItemValidForSlot(int i, ItemStack itemstack) { return true; } @Override public int[] getAccessibleSlotsFromSide(int var1) { // TODO Auto-generated method stub return null; } public boolean canInsertItem(int i, ItemStack itemstack, int j) { return true; } public boolean canExtractItem(int i, ItemStack itemstack, int j) { return true; } }
  10. have a container which is like a chest but with a bit more inventory space when i save all the items in the chest the stay in them when reseting the game but the only problem is that 3 slots wont save anyone might know the reason
  11. i hate it when im supposed to be in the right track but still getting nowhere
  12. lol no i mean i use a program called audacity to change the speed of the track and then export it lol
  13. well i use audacity and just change speed and save it , it all sounds ok when i open the edited file on any app that reproduces it but im not sure what im doing wrong
  14. well i get a problem on some sounfiles that some play some dont and i dont know if it is bit rate or anything like tha i have a sounfile original, that works fine when i load it in minecraft but its to slow and long so what i did was edit the sound to make it faster and shorter but i just get an error on loading when i call the sound in game like the example i gave to you of my wand when i shoot it no sound comes oout and get this error 2013-07-26 18:38:17 [iNFO] [sTDOUT] Error in class 'CodecWav' 2013-07-26 18:38:17 [iNFO] [sTDOUT] Unsupported audio format in method 'initialize' 2013-07-26 18:38:17 [iNFO] [sTDOUT] ERROR MESSAGE: 2013-07-26 18:38:17 [iNFO] [sTDOUT] could not get audio input stream from input stream 2013-07-26 18:38:17 [iNFO] [sTDOUT] STACK TRACE: 2013-07-26 18:38:17 [iNFO] [sTDOUT] javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source) 2013-07-26 18:38:17 [iNFO] [sTDOUT] paulscode.sound.codecs.CodecWav.initialize(CodecWav.java:128) 2013-07-26 18:38:17 [iNFO] [sTDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392) 2013-07-26 18:38:17 [iNFO] [sTDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640) 2013-07-26 18:38:17 [iNFO] [sTDOUT] paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800) 2013-07-26 18:38:17 [iNFO] [sTDOUT] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415) 2013-07-26 18:38:17 [iNFO] [sTDOUT] paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-07-26 18:38:17 [iNFO] [sTDOUT] Error in class 'CodecWav' 2013-07-26 18:38:17 [iNFO] [sTDOUT] Audio input stream null in method 'readAll' 2013-07-26 18:38:17 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-26 18:38:17 [iNFO] [sTDOUT] Sound buffer null in method 'loadSound' 2013-07-26 18:38:17 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-26 18:38:17 [iNFO] [sTDOUT] Source 'sound_55' was not created because an error occurred while loading medieval:fireshot2.wav 2013-07-26 18:38:17 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-26 18:38:17 [iNFO] [sTDOUT] Source 'sound_55' not found in method 'play'

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