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nexusrightsi

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Everything posted by nexusrightsi

  1. Same here, i've had a small chat with wuppy and during that chat he mentioned that he had no idea how to do this efficient but apparently it's hardcoded
  2. he also gave you the solution, its the if statement with the boolean that checks if the "game" is serversided "if (!this.worldObj.isRemote)"
  3. Right! cheers for the info. I'll change it as soon as im done with this annoying player render event
  4. but doesn't this automatically set a new id for the entity if its been taken already?
  5. perhaps it has something to do with ur write and load to nbt methods, they are completely empty?
  6. or if you'd like to write your own class for it, its basically a map of multiple collision boxes that provide the "step up" for the player.
  7. this is what I meant, i'm working on 1.6.4 so it might be different in 1.7 EntityRegistry.registerGlobalEntityID(EntityThrowingAxe.class, "ThrowingAxe", EntityRegistry.findGlobalUniqueEntityId()); EntityRegistry.registerModEntity(EntityThrowingAxe.class, "ThrowingAxe", 0, instance, 128, 1, true);
  8. that is just the part for rendering the mob, but you forgot the part where you register the entity itself with an id
  9. the reason your mob didn't work is because you haven't registered it in the common proxy
  10. yeah just as i thought, I've made the check if the specific instance of the item class is in the custom inv but I have no idea where to start for rendering it on the actual player. I changed my model to extend ModelBiped instead, and I was thinking of using the body model of model biped and just add in the 2 box parts of my model as a child to the body. but I can't see this work at all, help please?
  11. Yeah I noticed 1.6.4 isn't supported anymore, I have tried to update to 1.7 but I rather keep developing my mod in 1.6.4 as I feel more comfortable with it. Thanks for the event though, I'll mess around with it and see if I can get the rendering to work.
  12. Hey people, Recently I've started to work on custom armor slots, now those aren't the problem. However the problem is that I can't seem to find any tuts or documentation on how to render the armor pieces in these custom slots onto the player. Perhaps any of you guys and galls know where to look?
  13. I send you a message containing a link to my pastebin
  14. the reason why I needed it is because I notify it with this line: player.playerNetServerHandler.sendPacket(packet);
  15. Hey people, so let me explain a bit. Before I updated to 1.7 I was working on a chair that required the Packet39AttachEntity but as of 1.7 everything related to packets changed. My question to one of you guys is, where or how do I still access its features? Packet39AttachEntity packet = new Packet39AttachEntity(entityplayer, this); is what I used before I send the server the package
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