Everything posted by nexusrightsi
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[1.7.2] Instancing Dimensions and Dimension Restrictions
Same here, i've had a small chat with wuppy and during that chat he mentioned that he had no idea how to do this efficient but apparently it's hardcoded
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[1.7.10] A sword with ability to tame wolves
he also gave you the solution, its the if statement with the boolean that checks if the "game" is serversided "if (!this.worldObj.isRemote)"
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[1.7.2] Why Won't My Fish Mob Work?
Right! cheers for the info. I'll change it as soon as im done with this annoying player render event
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[1.7.2] Why Won't My Fish Mob Work?
but doesn't this automatically set a new id for the entity if its been taken already?
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Simple Liquid Tank
perhaps it has something to do with ur write and load to nbt methods, they are completely empty?
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How to add new stairs to minecraft.
or if you'd like to write your own class for it, its basically a map of multiple collision boxes that provide the "step up" for the player.
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[1.7.2] Why Won't My Fish Mob Work?
this is what I meant, i'm working on 1.6.4 so it might be different in 1.7 EntityRegistry.registerGlobalEntityID(EntityThrowingAxe.class, "ThrowingAxe", EntityRegistry.findGlobalUniqueEntityId()); EntityRegistry.registerModEntity(EntityThrowingAxe.class, "ThrowingAxe", 0, instance, 128, 1, true);
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[1.7.2] Why Won't My Fish Mob Work?
that is just the part for rendering the mob, but you forgot the part where you register the entity itself with an id
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[1.7.2] Why Won't My Fish Mob Work?
the reason your mob didn't work is because you haven't registered it in the common proxy
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[1.6.4] Custom armor slot rendering?
yeah just as i thought, I've made the check if the specific instance of the item class is in the custom inv but I have no idea where to start for rendering it on the actual player. I changed my model to extend ModelBiped instead, and I was thinking of using the body model of model biped and just add in the 2 box parts of my model as a child to the body. but I can't see this work at all, help please?
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[1.6.4] Custom armor slot rendering?
Yeah I noticed 1.6.4 isn't supported anymore, I have tried to update to 1.7 but I rather keep developing my mod in 1.6.4 as I feel more comfortable with it. Thanks for the event though, I'll mess around with it and see if I can get the rendering to work.
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[1.6.4] Custom armor slot rendering?
Hey people, Recently I've started to work on custom armor slots, now those aren't the problem. However the problem is that I can't seem to find any tuts or documentation on how to render the armor pieces in these custom slots onto the player. Perhaps any of you guys and galls know where to look?
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[1.7.10] Need help with Packet39AttachEntity
I send you a message containing a link to my pastebin
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[1.7.10] Need help with Packet39AttachEntity
the reason why I needed it is because I notify it with this line: player.playerNetServerHandler.sendPacket(packet);
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[1.7.10] Need help with Packet39AttachEntity
Hey people, so let me explain a bit. Before I updated to 1.7 I was working on a chair that required the Packet39AttachEntity but as of 1.7 everything related to packets changed. My question to one of you guys is, where or how do I still access its features? Packet39AttachEntity packet = new Packet39AttachEntity(entityplayer, this); is what I used before I send the server the package
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