hello.
i have been learning how to make a mod for a bit, and i'm trying to simply give it a texture.
(@19:58) tutorial series is out of date, using deprecated stuff. this wiki page hasn't been updated for 1.8+, so setBlockTextureName() doesn't even exist anymore. i learned that it was replaced with a much more difficult process where you have to create 3 .json files for each block you make. i've spent two hours on trying to find how to perform this task that i assumed would be simple.
anyways, my mod's name is "example" and the block i'm trying to create has the ID "machine" (nearly following the tutorial series playlist above; i used "machine" instead of "sillymachine"). i created the 3 json files, and then followed this tutorial's model section. now, every time i build, i get this error:
[FML]: Exception loading model for variant mittersexample:Machine#normal for blockstate "mittersexample:Machine"
java.lang.Exception: Could not load model definition for variant mittersexample:Machine#normal
this is how my json files are set up as well as the png file:
assets.example.blockstates/machine.json
{
"variants": {
"normal": { "model": "example:machine" }
}
}
assets.example.models.block/machine.json
{
"parent": "block/cube_all",
"textures": {
"all": "example:blocks/machine"
}
}
assets.example.models.item/machine.json
{
"parent":"example:blocks/machine",
"display": {
"thirdperson": {
"rotation": [ 10, -45, 170 ],
"translation": [ 0, 1.5, -2.75 ],
"scale": [ 0.375, 0.375, 0.375 ]
}
}
}
and the texture for the block is in assets.example.textures.blocks/machine.png and it IS 16x16
i don't know what to do. google just spits out either outdated or unhelpful results and the wiki is outdated. help anybody?
EDIT
ugh. i always end up solving problems myself after posting about them on some forum. my mod name was left as "mittersexample" instead of being "example"... i had a feeling it was something obvious.