Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Miningbunny81

Members
  • Joined

  • Last visited

  1. In attempts to get Woodwalkers (parent mod of Remorph) working with GeckoLib (used for entity model and animations) in order to not t-pose around on other players' views, we're going through the PlayerEntityRendererMixin file of Woodwalkers and trying to correct how it tracks player motion into a way that is not so client-sided Currently it uses this: shape.walkAnimation).setPos(player.walkAnimation.position()); //#else //$$ shape.animationSpeedOld = player.animationSpeedOld; //$$ shape.animationSpeed = player.animationSpeed; //$$ shape.animationPosition = player.animationPosition; //#endif shape.swinging = player.swinging; shape.swingTime = player.swingTime; shape.oAttackAnim = player.oAttackAnim; shape.attackAnim = player.attackAnim; shape.yBodyRot = player.yBodyRot; shape.yBodyRotO = player.yBodyRotO; shape.yHeadRot = player.yHeadRot; shape.yHeadRotO = player.yHeadRotO; shape.tickCount = player.tickCount; shape.swingingArm = player.swingingArm; ((LivingEntityAccessor) shape).setSwimAmount(((LivingEntityAccessor) player).getSwimAmount()); ((LivingEntityAccessor) shape).setSwimAmountO(((LivingEntityAccessor) player).getSwimAmountO()); shape.setOnGround(CEntity.isOnGround(player)); shape.setDeltaMovement(player.getDeltaMovement());Someone from GeckoLib's server has said that it's an issue with Woodwalkers using DeltaMovement, as is the last line, saying that getDeltaMovement is usually set to 0 for the player, and that this is why it's not translating into the new model's movement/animations correctly when in multiplayer Does anyone know what we would have to change this tracking to in order to make it work?

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.