GravityWolf
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Everything posted by GravityWolf
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Wait a minute, so um, what do I put in EntityWeWantToDamage? I add the par EntityLivingBase, but it gives me an error. And this is all supposed to go in onRightClick(), right?
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Try setting the armor's defense to -1, that might work. I know that works with some things.
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Thank you! Does anyone have an idea on how I could do damage with it?
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I think he wants us to have you give us the sound.
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I was wondering if anyone knew the event that calls a swing that (possibly) does a certain amount of damage. I want it so when you right click with a weapon you swing. Also, I need some help ignoring armor with the swing. Thanks! Also, I have looked around a lot in EntityLivingBase, but I couldn't find the call for a swing. Also, when I search online I mostly get "I CAN SWING MY SWORD!" xP
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It seems that your internet is blocking Forge from downloading. Make sure you allow http://files.minecraftforge.net on your FireWall or other internet protection programs.
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Could someone please give me some code to help me? I really need this.
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Do you think you could just walk me through it instead of just sending me a bunch of google searches? If not that's ok.
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setting yourself on fire is a way to learn that fire is hot... but its not necessarelly a good way [lmgtfy]java interface[/lmgtfy] <- to learn a bit more about java [lmgtfy]minecraft forge javadoc IPlayerTracker[/lmgtfy] <- the class you should be using You told me to use that line of code, but not where to use it. I am trying to use it in if(stack != null && stack.getItem() == Items.TestKhopesh) Should I be using this in the code I posted above, or should I be using this somewhere else, and if so, where should I put it? Sorry that I am not that smart, I am new to java and I really want to learn (for the 3rd time ) but because of that I can't understand where to put that automatically, even after I read both of those.
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Sorry I know I am so bad at java, I want to learn, and this is a way to learn, how would I define this? I can tell it's not public static EntityPlayerMP entityPlayerMP Can you please help, and like I said, I really want to help and this is a way to learn. Also, I checked http://jd.minecraftforge.net/cpw/mods/fml/common/IPlayerTracker.html#method_summary and it doesn't seem that there is anything about reach distance there.
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Thanks but now I'm getting an error under entityPlayerMP And yes, I do have it imported.
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I still don't understand, am I supposed to replace double with 0.1d for example, or am I supposed to replace it with a double variable, or what?
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Sorry about my noobness, but is double a parameter? I get an error underneath it.
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Everything, but in specific, I want to make a hook like item, so right clicking. (Check my edited topic and it will make more sense)
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Hello, I want it so when you are holding a specific item, the player's reach distance is changed. I already have the when item is held part, and all I need is the code for it.
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Oh, haha, I was just about to post how when I put semicolons instead of a nested class it worked. Thank you, once again! Edit: Semicolons? I mean curlybraces.
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Yea. Here's some code if it helps: DragonSword.java Items.java NoctusRealm.java
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Oh ok, now I see why it kept printing, but still, I don't see why it is always negating fall damage...even when you don't have the item in your inventory, it still removes all fall damage...am I putting it in the wrong init?
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I had the system.out.println() after the if statement, which means that it is somehow called even when you're not falling...
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Thank you for the code, and thank you even more for the tutorial! Like you said, I really want to learn things for myself. But there is an issue. It seems that even when the item isn't selected, it still runs the event. I put a system.out.println("Test"); in the event, and every tick I guess, it says "Test" in the console, so that means that it is running always....I changed GasPoweredStick.gasStick to Items.DragonSword (which is where I create all my item variables), and put the MinecraftForge.EVENT_BUS.register(new DragonSword.DragonFallEvent()); (DragonSword.DragonFallEvent is my event name), so what I am guessing is that it is not only cancelling LivingFallEvent when you are holding the item. I wish I could understand what I could do to fix it, as hydroflame said......and I feel very accomplished that I understand what is going on.
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Alright, so how would I do this? Sorry for my epic noobishness. I'm not sure how I would subscribe to LivingFallEvent, but this is what I tried: public float LivingFallEvent; Then, in "onUpdate", I would do something similar to: LivingFallEvent = 0.0f; I tried it, and it didn't work...where did I fail? and thank you for putting up with my noobishness.
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Anyone know why this is not working? The code seems like it should work...
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Hmm...when I add that, it doesn't fix fall damage, and it removes the Damage on going through enemy effect...kinda strange
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Aah, got this to work! Just set the number that I could mess around with to 0.08!
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I'll give it a try, how would I go about doing it?