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Zlepper

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  1. Very well then. I thank you for taking your time to answer my questions. Have a good weekend
  2. I became aware of that they can be found by searching, I have however never had problems with it causing crashes. I have no problems with modders being lazy either, it would however help if the crash we got in midgame would actually tell us what the exact problem were, not just that there was a problem. And i mean state it in a fairly easy way for those who can't understand java error. In short replace this line: java.lang.ClassCastException: mithion.arsmagica.items.ArsMagicaItem cannot be cast to buildcraft.transport.ItemPipe With something like this java.lang.IllegalArgumentException: Slot 100 is already occupied by net.minecraft.block.BlockMushroomCap@ad0d2f9 when adding mithion.arsmagica.blocks.BlockArcaneEmpowermentTable@2850fea3 In the last we, us people who are unable to read java, see this: slot 100 was occupied by a block from minecraft, by a block from the ars magica mod. This we can easily fix, since we are provided with with the most important information. And sorry, the last part wasn't short at all. PS. the crash in the last example was caused intentionally, not by the mod from standard.
  3. Can you make crashes caused by item id conflicts a bit more obvious to that those conflicts actually are the reason for the crash? Reason: I have been having trouble with some conflicts like this for the last few days and only managed to solve it thanks to a helpful modder, who I no doubt managed to annoy. This was the error i had on crash: http://pastebin.com/NfStQNnk The problem was some simple item id conflicts, which people will most likely let pass without noticing unless they thoroughly reads their entire log. I know crashes already happen with block id conflicts, and it's quite easy to tell what the problem is, and where it is. in other terms: make the crashes on item id conflicts appear the same way as block id conflicts.
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